A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Kirill Vainer 39dc140f79 build v3.1, master, and PRs only from now on 8 年 前
gradle a7b20629e7 build: update to gradle 2.13 9 年 前
jme3-android cb61e760ce Merge branch 'master' into BorealFeast-master 9 年 前
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency 10 年 前
jme3-android-native 7de6199bb5 Fix issue detecting Android NDK and property to build native projects 9 年 前
jme3-blender 008768f18c Feature: appending user defined UV sets to the mesh even if they are not 9 年 前
jme3-bullet 3ae3b0064e Remove static from method 9 年 前
jme3-bullet-native 4faf6cf36c Merge pull request #491 from riccardobl/AddGimpactCollisionAlgo 9 年 前
jme3-bullet-native-android 5be0edfd31 Update native bullet libraries for Android 9 年 前
jme3-core 8c4b44941e Fix #550 8 年 前
jme3-desktop a563c6cc7b remove deprecated classes 9 年 前
jme3-effects c92009a40a Use texture() instead of texture2D() in bloomExtract15 and bloomFinal15 9 年 前
jme3-examples a7edef3a06 fixed transparent shadows on mac. 9 年 前
jme3-ios 7b0a00b364 Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe 9 年 前
jme3-jbullet f61b1439cc Combine result of both listeners to determine if the collision should occur (jbullet) 9 年 前
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 年 前
jme3-jogl 05c39990ca NewtMouseInput now resets mouse cursor to default image when inputManager.setMouseCursor(null) invoked 9 年 前
jme3-lwjgl 52c0a35525 Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created 9 年 前
jme3-lwjgl3 d1aae8d479 Added support to glBlendEquation for renderes implementing GL2, and material loading support 9 年 前
jme3-networking c6768dc724 Added some additional finest logging. 9 年 前
jme3-niftygui f46680815d nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui 9 年 前
jme3-plugins 3f5cc4963e FBX: use new loader by default 9 年 前
jme3-terrain 37f8ee91af more deprecation cleanup 9 年 前
jme3-testdata 52487041b4 fix crashes in several tests 9 年 前
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 年 前
.gitignore 01a67b6c66 gitignore: more cleanup 9 年 前
.nb-gradle-properties f33fb69803 Add default license for new files 10 年 前
.travis.yml 39dc140f79 build v3.1, master, and PRs only from now on 8 年 前
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 年 前
README.md 7e458e496c Fixed wiki links in the realm.md 9 年 前
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 年 前
build.gradle b2a57e130a travis: set known hosts using travis config 9 年 前
common-android-app.gradle 6dfd59ea73 android-examples: use correct maven group 9 年 前
common.gradle f38becf2c6 remove SSH based maven publishing 8 年 前
gradle.properties 72b9f186ed fix broken bullet native source url 8 年 前
gradlew a7b20629e7 build: update to gradle 2.13 9 年 前
gradlew.bat a7b20629e7 build: update to gradle 2.13 9 年 前
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 年 前
license.txt f33fb69803 Add default license for new files 10 年 前
local.properties bea1601994 jme3-android-examples: add project for android examples 10 年 前
settings.gradle eea4d54be7 removed sdks compilation form the engine compilation 9 年 前
version.gradle 652358038d version: treat this branch as trunk 9 年 前

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!