A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Kirill Vainer 39dc140f79 build v3.1, master, and PRs only from now on пре 8 година
gradle a7b20629e7 build: update to gradle 2.13 пре 9 година
jme3-android cb61e760ce Merge branch 'master' into BorealFeast-master пре 9 година
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency пре 10 година
jme3-android-native 7de6199bb5 Fix issue detecting Android NDK and property to build native projects пре 9 година
jme3-blender 008768f18c Feature: appending user defined UV sets to the mesh even if they are not пре 9 година
jme3-bullet 3ae3b0064e Remove static from method пре 9 година
jme3-bullet-native 4faf6cf36c Merge pull request #491 from riccardobl/AddGimpactCollisionAlgo пре 9 година
jme3-bullet-native-android 5be0edfd31 Update native bullet libraries for Android пре 9 година
jme3-core 8c4b44941e Fix #550 пре 8 година
jme3-desktop a563c6cc7b remove deprecated classes пре 9 година
jme3-effects c92009a40a Use texture() instead of texture2D() in bloomExtract15 and bloomFinal15 пре 9 година
jme3-examples a7edef3a06 fixed transparent shadows on mac. пре 9 година
jme3-ios 7b0a00b364 Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe пре 9 година
jme3-jbullet f61b1439cc Combine result of both listeners to determine if the collision should occur (jbullet) пре 9 година
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis пре 10 година
jme3-jogl 05c39990ca NewtMouseInput now resets mouse cursor to default image when inputManager.setMouseCursor(null) invoked пре 9 година
jme3-lwjgl 52c0a35525 Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created пре 9 година
jme3-lwjgl3 d1aae8d479 Added support to glBlendEquation for renderes implementing GL2, and material loading support пре 9 година
jme3-networking c6768dc724 Added some additional finest logging. пре 9 година
jme3-niftygui f46680815d nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui пре 9 година
jme3-plugins 3f5cc4963e FBX: use new loader by default пре 9 година
jme3-terrain 37f8ee91af more deprecation cleanup пре 9 година
jme3-testdata 52487041b4 fix crashes in several tests пре 9 година
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. пре 10 година
.gitignore 01a67b6c66 gitignore: more cleanup пре 9 година
.nb-gradle-properties f33fb69803 Add default license for new files пре 10 година
.travis.yml 39dc140f79 build v3.1, master, and PRs only from now on пре 8 година
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md пре 10 година
README.md 7e458e496c Fixed wiki links in the realm.md пре 9 година
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central пре 9 година
build.gradle b2a57e130a travis: set known hosts using travis config пре 9 година
common-android-app.gradle 6dfd59ea73 android-examples: use correct maven group пре 9 година
common.gradle f38becf2c6 remove SSH based maven publishing пре 8 година
gradle.properties 72b9f186ed fix broken bullet native source url пре 8 година
gradlew a7b20629e7 build: update to gradle 2.13 пре 9 година
gradlew.bat a7b20629e7 build: update to gradle 2.13 пре 9 година
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview пре 10 година
license.txt f33fb69803 Add default license for new files пре 10 година
local.properties bea1601994 jme3-android-examples: add project for android examples пре 10 година
settings.gradle eea4d54be7 removed sdks compilation form the engine compilation пре 9 година
version.gradle 652358038d version: treat this branch as trunk пре 9 година

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!