A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Wyatt Gillette 3a35d44be4 Update WireFrustum.java 3 bulan lalu
.github dff1c33d3e Create additional screenshot tests and add an auto message on screenshot test failure 4 bulan lalu
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config 4e6a7f1408 1877: Add checkstyle to project (#2042) 2 tahun lalu
gradle dd7645186c Merge pull request #2382 from jMonkeyEngine/sgold/groovy3024 6 bulan lalu
jme3-android 86b6d59158 JmeSurfaceView.java: documentation enhances 7 bulan lalu
jme3-android-examples 5f54eb2f56 buildscripts: centralize version numbers in a TOML catalog (#2311) 11 bulan lalu
jme3-android-native 89000af21c Remove dead comments from gradle files 1 tahun lalu
jme3-awt-dialogs 9e54d443f5 move SettingsDialog and ErrorDialog to new jme3-awt-dialogs module (#1876) 2 tahun lalu
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jme3-effects 327426da51 Adds Custom Render Pipeline Interface (#2304) 10 bulan lalu
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jme3-ios 2f39669ab5 auto-format 2 tahun lalu
jme3-jbullet 5f54eb2f56 buildscripts: centralize version numbers in a TOML catalog (#2311) 11 bulan lalu
jme3-jogg 5f54eb2f56 buildscripts: centralize version numbers in a TOML catalog (#2311) 11 bulan lalu
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jme3-lwjgl3 cbbae5556e LwjglCanvas: typo in getPrintContextInitInfo() method 4 bulan lalu
jme3-networking f0918a4caf avoid use of deprecated methods (mostly Class.newInstance()) (#1774) 3 tahun lalu
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jme3-plugins eee43564c4 Fix for XMLExporter issues in #2310 (#2313) 10 bulan lalu
jme3-plugins-json 6709ee8dc6 Fix bug #2277 - GltfLoader (#2309) 1 tahun lalu
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jme3-screenshot-tests 8432643046 Update PBR Screenshot Tests 3 bulan lalu
jme3-terrain 49dfa9ffcf Update PBRTerrainUtils.glsllib 6 bulan lalu
jme3-testdata 19fd78d829 Update tank material pointing to deleted copy of PBRLighting 7 bulan lalu
jme3-vr d0e5d6f449 #2379 Remove OSVR from JME VR 6 bulan lalu
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CONTRIBUTING.md 0cd971c3f4 document the correct build procedure (#1675) 3 tahun lalu
LICENSE.md 2036ced6a5 LICENSE.md: add 2025 to the copyright years 8 bulan lalu
README.md d0ad7484aa README.md: add a "How to Build the Engine from Source" section (#2324) 10 bulan lalu
build.gradle fc32a26c93 build.gradle: use get() to convert Jar-task properties to strings (#2336) 9 bulan lalu
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 tahun lalu
common.gradle 5f54eb2f56 buildscripts: centralize version numbers in a TOML catalog (#2311) 11 bulan lalu
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natives-snapshot.properties d633789c71 [skip ci] update natives snapshot 1 tahun lalu
settings.gradle b7fde5421d #2279 Add the initial screenshot test frame work and first few tests 1 tahun lalu
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version.gradle 5f54eb2f56 buildscripts: centralize version numbers in a TOML catalog (#2311) 11 bulan lalu

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. v3.7.0 is the latest stable version of the engine.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting Started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for the installation guide and tutorials. Join the discussion forum to participate in our community, get your questions answered, and share your projects.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION.

Technology Stack

  • windowed, multi-platform IDE derived from NetBeans
  • libraries for GUI, networking, physics, SFX, terrain, importing assets, etc.
  • platform-neutral core library for scene graph, animation, rendering, math, etc.
  • LWJGL v2/v3 (to access GLFW, OpenAL, OpenGL, and OpenVR) or Android or iOS
  • Java Virtual Machine (v8 or higher)

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License

How to Build the Engine from Source

  1. Install a Java Development Kit (JDK), if you don't already have one.
  2. Point the JAVA_HOME environment variable to your JDK installation: (In other words, set it to the path of a directory/folder containing a "bin" that contains a Java executable. That path might look something like "C:\Program Files\Eclipse Adoptium\jdk-17.0.3.7-hotspot" or "/usr/lib/jvm/java-17-openjdk-amd64/" or "/Library/Java/JavaVirtualMachines/zulu-17.jdk/Contents/Home" .)
    • using Bash or Zsh: export JAVA_HOME=" path to installation "
    • using Fish: set -g JAVA_HOME " path to installation "
    • using Windows Command Prompt: set JAVA_HOME=" path to installation "
    • using PowerShell: $env:JAVA_HOME = ' path to installation '
  3. Download and extract the engine source code from GitHub:
    • using Git:
    • git clone https://github.com/jMonkeyEngine/jmonkeyengine.git
    • cd jmonkeyengine
    • git checkout -b latest v3.7.0-stable (unless you plan to do development)
    • using a web browser:
    • browse to the latest release
    • follow the "Source code (zip)" link at the bottom of the page
    • save the ZIP file
    • extract the contents of the saved ZIP file
    • cd to the extracted directory/folder
  4. Run the Gradle wrapper:
    • using Bash or Fish or PowerShell or Zsh: ./gradlew build
    • using Windows Command Prompt: .\gradlew build

After a successful build, fresh JARs will be found in "*/build/libs".

You can install the JARs to your local Maven repository:

  • using Bash or Fish or PowerShell or Zsh: ./gradlew install
  • using Windows Command Prompt: .\gradlew install

You can run the "jme3-examples" app:

  • using Bash or Fish or PowerShell or Zsh: ./gradlew run
  • using Windows Command Prompt: .\gradlew run

You can restore the project to a pristine state:

  • using Bash or Fish or PowerShell or Zsh: ./gradlew clean
  • using Windows Command Prompt: .\gradlew clean