A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

shadowislord 3a83ab4c69 GLRenderer: applied 080255f51860d6803b88c0c91206a0c6c42da5f4 to FrameBuffer textures as well 10 years ago
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-android 40926dc32d AssetConfig: Platform asset config now returned as URL 10 years ago
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-blender c90e50bb2e Feature: curves and surfaces now have their own temporal mesh which 10 years ago
jme3-bullet 409f5ab766 A very small change that creates two getters in VehicleWheel,, 10 years ago
jme3-bullet-native 98f0d2c08a - fix jme3-bullet-natives build issue 10 years ago
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-core 3a83ab4c69 GLRenderer: applied 080255f51860d6803b88c0c91206a0c6c42da5f4 to FrameBuffer textures as well 10 years ago
jme3-desktop 40926dc32d AssetConfig: Platform asset config now returned as URL 10 years ago
jme3-effects 9ad1992681 SimpleWaterProcessor: Use linear filtering for reflection / refraction textures 10 years ago
jme3-examples 83ddf9d7c3 TestCartoonEdge: more reliable way to detect lighting material 10 years ago
jme3-ios 40926dc32d AssetConfig: Platform asset config now returned as URL 10 years ago
jme3-jbullet d40de2629d made change also for jbullet 10 years ago
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl 4baceb6a08 fixed compilation issues in deprecated OGLESShaderRenderer, IGLESShaderRenderer, and JoglRenderer caused by earlier commit 10 years ago
jme3-lwjgl 5c70938ccf Added GL_PATCHES as new constant 10 years ago
jme3-networking 2aa6f9f521 Fixed BufferUnderflowException 10 years ago
jme3-niftygui d4ade2473f feature: Update Nifty GUI to version 1.4.1 10 years ago
jme3-plugins d55a859240 FBXLoader: add class to dump FBX binary files as text 10 years ago
jme3-terrain 621f6de083 Terrain GLSL shader: fix incorrect glsllib import 10 years ago
jme3-testdata a793c818d6 Renamed the shaders 10 years ago
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 years ago
sdk 5ac1d63bb9 - check for animations being present before importing them in ExternalChangeScanner 10 years ago
.gitignore fe508f0ba0 Add JmeVersion to .gitignore (since it will be changed every build..) 10 years ago
.nb-gradle-properties f33fb69803 Add default license for new files 10 years ago
.travis.yml c5775ec30d Use default JDK for travis build 10 years ago
CONTRIBUTING.md b0b62cb467 Update CONTRIBUTING.md 10 years ago
README.md b4a9ca4bee Update README.md 10 years ago
build.gradle a19246973c build: enable assertion for test and run (previously only test as assertionEnabled = true) 10 years ago
common.gradle 4bdf682944 build:javadoc: use JavaVersion.current().isJava8Compatible() 10 years ago
gradle.properties 5c1fe73530 Update gradle.properties 10 years ago
gradlew fbea47e407 add gradle wrapper 11 years ago
gradlew.bat fbea47e407 add gradle wrapper 11 years ago
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 years ago
license.txt f33fb69803 Add default license for new files 10 years ago
settings.gradle 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries 10 years ago

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!