A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold 420b959e9d AnimationUtils: the constructor for a utility class should be private il y a 4 ans
.github 599a0d5c56 possible fix for issue #1365 il y a 5 ans
.vscode 9ef15be8cf Add vscode config & formatter (#1410) il y a 4 ans
gradle ffd9cfcf25 Upgrade Gradle 4.10 -> 5.6.4 (#1238) il y a 5 ans
jme3-android 70ae48af1e avoid using raw types il y a 5 ans
jme3-android-examples f652591281 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) il y a 5 ans
jme3-android-native 31476679be Fix openal-soft dead link il y a 5 ans
jme3-bullet 70ae48af1e avoid using raw types il y a 5 ans
jme3-bullet-native 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). il y a 5 ans
jme3-bullet-native-android 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). il y a 5 ans
jme3-core 420b959e9d AnimationUtils: the constructor for a utility class should be private il y a 4 ans
jme3-desktop d6b0069407 restore the JOGL/JOAL hooks (#1368) il y a 5 ans
jme3-effects acdef0218e Allow depth only copy with Renderer.copyFrameBuffer il y a 5 ans
jme3-examples 1b2fc23246 Refactoring of framebuffer: Unified way to set render targets, added level field. il y a 5 ans
jme3-ios 2379cfba77 Merge pull request #1276 from MeFisto94/fix-gldebug il y a 5 ans
jme3-jbullet 297443ada4 suppress javac warnings about unchecked casts in read() and write() il y a 5 ans
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jme3-lwjgl efc1962092 Merge pull request #1320 from MeFisto94/fix-lwjgl3-double-stop il y a 5 ans
jme3-lwjgl3 822bcd1300 suppress more javac warnings about unchecked casts il y a 5 ans
jme3-networking 822bcd1300 suppress more javac warnings about unchecked casts il y a 5 ans
jme3-niftygui c7ff8063ef Nifty batch fix - memory improvement (#1220) il y a 4 ans
jme3-plugins ed3d67babb Remove + escapeing il y a 5 ans
jme3-terrain 1c638f2763 Fix NPE as reported in #1391 il y a 5 ans
jme3-testdata 0f06c14c28 OBJLoader enhancement: named groups support il y a 5 ans
jme3-vr acdef0218e Allow depth only copy with Renderer.copyFrameBuffer il y a 5 ans
lib 663c9776e8 Android openGL ES 3 support (#1147) il y a 5 ans
.gitignore 9ef15be8cf Add vscode config & formatter (#1410) il y a 4 ans
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CONTRIBUTING.md 7a4e881bc6 Adding link to project tab. (#1170) il y a 6 ans
LICENSE 30bddef8c0 Replaced Netbeans auto license with real license il y a 5 ans
README.md 221acaadfe Removing the jme3-blender subproject and related references since it now lives in its il y a 5 ans
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central il y a 9 ans
build.gradle 52ffaefd9d Update spotbugs and add a flag to enable it (off by default) il y a 5 ans
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. il y a 5 ans
common.gradle 723338342b [fix]: add automatic module names to manifest il y a 5 ans
gradle.properties 52ffaefd9d Update spotbugs and add a flag to enable it (off by default) il y a 5 ans
gradlew ffd9cfcf25 Upgrade Gradle 4.10 -> 5.6.4 (#1238) il y a 5 ans
gradlew.bat ffd9cfcf25 Upgrade Gradle 4.10 -> 5.6.4 (#1238) il y a 5 ans
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview il y a 10 ans
local.properties bea1601994 jme3-android-examples: add project for android examples il y a 10 ans
natives-snapshot.properties 8de77eff8b [skip ci] update natives snapshot il y a 5 ans
settings.gradle 221acaadfe Removing the jme3-blender subproject and related references since it now lives in its il y a 5 ans
version.gradle b2ae269ede Updating the version.gradle to fix an issue with auto-versioning on the il y a 5 ans

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.4 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!