A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

javasabr 444588a363 added reusing position buffer on heightmap changing. 8 vuotta sitten
gradle f895d8815c build: upgrade to gradle 3.2.1 8 vuotta sitten
jme3-android 6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. 8 vuotta sitten
jme3-android-examples 898079eded Android-Examples: update doc 9 vuotta sitten
jme3-android-native 8899bec0cb Update native libraries 9 vuotta sitten
jme3-blender 93080f506a Bugfix: fixed a bug that caused some models to be half-transparent when 9 vuotta sitten
jme3-bullet e452ec8f0c Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling. 8 vuotta sitten
jme3-bullet-native f376ebb5c0 [ci skip] bullet: update windows natives 8 vuotta sitten
jme3-bullet-native-android 3cdb7fd928 bullet-native: move generate headers task 8 vuotta sitten
jme3-core dc40faaff8 Moved DetailedProfiler to a more appropriate package 8 vuotta sitten
jme3-desktop 6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. 8 vuotta sitten
jme3-effects 1eb894111a Fixed a crash in ssao.frag when enabling multisampling 8 vuotta sitten
jme3-examples dc40faaff8 Moved DetailedProfiler to a more appropriate package 8 vuotta sitten
jme3-ios 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios 8 vuotta sitten
jme3-jbullet 56558841e7 CylinderCollisionShape: don't print warning if scale = 1,1,1 9 vuotta sitten
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 vuotta sitten
jme3-jogl 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios 8 vuotta sitten
jme3-lwjgl 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios 8 vuotta sitten
jme3-lwjgl3 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios 8 vuotta sitten
jme3-networking 4b78f099ca Broke out the Serializer's static initializer into a separate initialize() 8 vuotta sitten
jme3-niftygui 6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. 8 vuotta sitten
jme3-plugins 4663258904 Merge pull request #535 from papaspace/custom-blend-func 8 vuotta sitten
jme3-terrain 444588a363 added reusing position buffer on heightmap changing. 8 vuotta sitten
jme3-testdata 0ec2263ae9 Merged master into PBR and migrated to TechniqueDefLogic 9 vuotta sitten
jme3-vr 6cf1b57e00 Added VREnvironment class that gather the system related VR objetcs. 8 vuotta sitten
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 vuotta sitten
private 17d7134e2d bullet: enable upload for linux/mac 8 vuotta sitten
.gitignore 825b1baccb Updating .gitignore in order to skip eclipse project configuration to be 8 vuotta sitten
.nb-gradle-properties f33fb69803 Add default license for new files 10 vuotta sitten
.travis.yml 17d7134e2d bullet: enable upload for linux/mac 8 vuotta sitten
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 vuotta sitten
README.md e1dd515321 Update README.md 8 vuotta sitten
appveyor.yml 47c2396093 travis/appveyor: final test for auto-building 8 vuotta sitten
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 vuotta sitten
build.gradle f895d8815c build: upgrade to gradle 3.2.1 8 vuotta sitten
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 vuotta sitten
common.gradle 73cb4f85ad remove SSH based maven publishing 8 vuotta sitten
gradle.properties cdb8200cfe build: don't build natives by default 8 vuotta sitten
gradlew 5d2cee0187 build: update to gradle 2.13 9 vuotta sitten
gradlew.bat 5d2cee0187 build: update to gradle 2.13 9 vuotta sitten
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 vuotta sitten
license.txt f33fb69803 Add default license for new files 10 vuotta sitten
local.properties bea1601994 jme3-android-examples: add project for android examples 10 vuotta sitten
settings.gradle 59d41c865b First jme3-vr commit 8 vuotta sitten
version.gradle 4f53351f76 version: fix small mistake 8 vuotta sitten

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!