A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

shadowislord 4668892c85 Add more constants to GL / GLFbo interfaces so they can be decoded by GLTracer пре 11 година
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 пре 11 година
jme3-android 4bfd992751 * Do not crash if running on x86 / MIPS android system when using JmeSystem.getPlatform() пре 11 година
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds пре 11 година
jme3-blender c90e50bb2e Feature: curves and surfaces now have their own temporal mesh which пре 11 година
jme3-bullet 87ba079dc3 - remove deprecation of CharacterControl пре 11 година
jme3-bullet-native 98f0d2c08a - fix jme3-bullet-natives build issue пре 11 година
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds пре 11 година
jme3-core 4668892c85 Add more constants to GL / GLFbo interfaces so they can be decoded by GLTracer пре 11 година
jme3-desktop 2fb87f9682 SettingsDialog to choose closest refresh rate to 60 for fullscreen modes пре 11 година
jme3-effects 8d406380b0 * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) пре 11 година
jme3-examples 7bd07d144e TestRenderToMemory to use the same read-back method as AwtPanels пре 11 година
jme3-ios 6ca111b13d Refactor renderer system пре 11 година
jme3-jbullet 3c72c065ad bullet: refactor PhysiscSpace.addAll/removeAll пре 11 година
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis пре 11 година
jme3-jogl 6ca111b13d Refactor renderer system пре 11 година
jme3-lwjgl 8e7eae01a7 * Upgrade LWJGL version to 2.9.2 пре 11 година
jme3-networking f31911f039 * Fix java 8 syntax error in UdpEndpoint пре 11 година
jme3-niftygui d2749138ed - add nifty style to nifty jar collection (should be moved to separate library entry at some point) пре 11 година
jme3-plugins 9eca2251a9 Handle more gracefully the case where a texture пре 11 година
jme3-terrain 4797628d7b * Remove GL1 technique from TerrainLighting.j3md пре 11 година
jme3-testdata 799d8d9ef2 - add test case for compressed dds array textures пре 11 година
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. пре 11 година
sdk 0f346ee196 More fixes to panels color so that it uses the one from the LAF пре 11 година
.gitignore 1977efd3cf - update gitignore to not ignore the precompiled bullet natives пре 11 година
.nb-gradle-properties f33fb69803 Add default license for new files пре 11 година
.travis.yml c5775ec30d Use default JDK for travis build пре 11 година
CONTRIBUTING.md 22de97ef9a update steps for eclipse setup and building project пре 11 година
README.md b4a9ca4bee Update README.md пре 11 година
build.gradle 6ff69cccf6 - add run task to jme3-examples пре 11 година
common.gradle 3d8a1d4bad - make javadoc output more readable пре 11 година
gradle.properties 65eba1389a - enable building of JavaDoc пре 11 година
gradlew fbea47e407 add gradle wrapper пре 11 година
gradlew.bat fbea47e407 add gradle wrapper пре 11 година
license.txt f33fb69803 Add default license for new files пре 11 година
settings.gradle 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries пре 11 година

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!