A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

shadowislord 4797628d7b * Remove GL1 technique from TerrainLighting.j3md преди 10 години
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 преди 10 години
jme3-android aaac8cb613 URA is now used by default on Android преди 10 години
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds преди 10 години
jme3-blender 7783e096cc Feature: added importing of Sun and Hemi lights from blender as преди 10 години
jme3-bullet 1ddb8c22da https://github.com/jMonkeyEngine/jmonkeyengine/issues/179 преди 11 години
jme3-bullet-native ec183e1eea - only download bullet when its supposed to be built преди 10 години
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds преди 10 години
jme3-core 014d319c11 * Support desktop GL tracing in GLTracer преди 10 години
jme3-desktop 32f4245aff - fix osx bullet binary path преди 10 години
jme3-effects 8d406380b0 * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) преди 11 години
jme3-examples fb6fb73239 * Fix incorrect class name in TestTextureArrayCompressed преди 10 години
jme3-ios 6ca111b13d Refactor renderer system преди 10 години
jme3-jbullet 3c72c065ad bullet: refactor PhysiscSpace.addAll/removeAll преди 11 години
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis преди 10 години
jme3-jogl 6ca111b13d Refactor renderer system преди 10 години
jme3-lwjgl 8e7eae01a7 * Upgrade LWJGL version to 2.9.2 преди 10 години
jme3-networking f31911f039 * Fix java 8 syntax error in UdpEndpoint преди 11 години
jme3-niftygui d2749138ed - add nifty style to nifty jar collection (should be moved to separate library entry at some point) преди 11 години
jme3-plugins 9eca2251a9 Handle more gracefully the case where a texture преди 10 години
jme3-terrain 4797628d7b * Remove GL1 technique from TerrainLighting.j3md преди 10 години
jme3-testdata 799d8d9ef2 - add test case for compressed dds array textures преди 10 години
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. преди 10 години
sdk 407056278a - update desktop deployment data for osx преди 10 години
.gitignore 1977efd3cf - update gitignore to not ignore the precompiled bullet natives преди 10 години
.nb-gradle-properties f33fb69803 Add default license for new files преди 10 години
.travis.yml c5775ec30d Use default JDK for travis build преди 10 години
CONTRIBUTING.md 22de97ef9a update steps for eclipse setup and building project преди 10 години
README.md b4a9ca4bee Update README.md преди 10 години
build.gradle 6ff69cccf6 - add run task to jme3-examples преди 10 години
common.gradle 69f8e58d84 - change source compatibility to 1.6 преди 10 години
gradle.properties e771486e60 - fix netbeans url in gradle.properties, up to NB 8.0.2 преди 10 години
gradlew fbea47e407 add gradle wrapper преди 11 години
gradlew.bat fbea47e407 add gradle wrapper преди 11 години
license.txt f33fb69803 Add default license for new files преди 10 години
settings.gradle 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries преди 10 години

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!