A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Kirill Vainer 49339497fa Uniform: fix crash when using vector4array пре 10 година
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 пре 11 година
jme3-android 3c56afeae6 Converted Application to an interface and renamed the old Application to пре 9 година
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency пре 10 година
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds пре 11 година
jme3-blender be3dc06e28 Bugfix: fixed a bug that caused NPE during vertex groups loading when пре 9 година
jme3-bullet b4d295ee1b Merge pull request #445 from Fadorico/master пре 9 година
jme3-bullet-native ef626b0959 Fixed group collision check in native broadphase пре 9 година
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds пре 11 година
jme3-core 49339497fa Uniform: fix crash when using vector4array пре 9 година
jme3-desktop 3c56afeae6 Converted Application to an interface and renamed the old Application to пре 9 година
jme3-effects e530fa644b Merged with master after pull. пре 10 година
jme3-examples 3c56afeae6 Converted Application to an interface and renamed the old Application to пре 9 година
jme3-ios b35c5e9820 Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader пре 10 година
jme3-jbullet f61b1439cc Combine result of both listeners to determine if the collision should occur (jbullet) пре 9 година
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis пре 11 година
jme3-jogl c6143ae640 Rendering depth to texture arrays. пре 9 година
jme3-lwjgl b39c46a82a Let lwjgl respect the AlphaBits setting. пре 9 година
jme3-lwjgl3 c6143ae640 Rendering depth to texture arrays. пре 9 година
jme3-networking c6768dc724 Added some additional finest logging. пре 10 година
jme3-niftygui 62eede87b3 niftygui build: add niftygui repository reference to pom пре 10 година
jme3-plugins 493855bac9 LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) пре 9 година
jme3-terrain ab6fb03171 Converted spatial over to use Cloner to do its various пре 9 година
jme3-testdata 07088452ff Fixed binormal calculation in Single pass lighting пре 9 година
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. пре 11 година
private e5b3646fe4 build: upload maven snapshots to updates server пре 10 година
.gitignore 47b37a088f gitignore: ignore .DS_Store files пре 9 година
.nb-gradle-properties f33fb69803 Add default license for new files пре 11 година
.travis.yml d0c7bd988e travis: cleanup пре 10 година
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md пре 10 година
README.md a4e1aa450d README: Add build status image пре 10 година
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central пре 10 година
build.gradle 78a921e300 Forcing the project to always build JavaDoc with UTF-8 encoding. пре 10 година
common-android-app.gradle bea1601994 jme3-android-examples: add project for android examples пре 10 година
common.gradle 35de6bd6d3 Upping source compatibility to 1.7. Even 1.7 is end-of-lifed by now пре 10 година
gradle.properties eea4d54be7 removed sdks compilation form the engine compilation пре 10 година
gradlew fbea47e407 add gradle wrapper пре 11 година
gradlew.bat fbea47e407 add gradle wrapper пре 11 година
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview пре 11 година
license.txt f33fb69803 Add default license for new files пре 11 година
local.properties bea1601994 jme3-android-examples: add project for android examples пре 10 година
settings.gradle eea4d54be7 removed sdks compilation form the engine compilation пре 10 година
upload.gradle e5b3646fe4 build: upload maven snapshots to updates server пре 10 година
version.gradle 3d8cbda240 version: fix tag parsing issues пре 10 година

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!