A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold 4f085c6254 jme3-core JavaDoc corrections (comments only) 6 anni fa
gradle 3b43907301 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 6 anni fa
jme3-android 95c92e5b5b jme3-android JavaDoc corrections (comments only) 6 anni fa
jme3-android-examples 8b70b64505 comment corrections: mostly spelling and grammar 6 anni fa
jme3-android-native 8899bec0cb Update native libraries 9 anni fa
jme3-blender 5e313740ca jme3-blender JavaDoc corrections (comments only) 6 anni fa
jme3-bullet db1b8f9eb4 Removed unused imports. (#1020) 6 anni fa
jme3-bullet-native 7f5a1b7dd5 [ci skip] bullet: update windows natives 6 anni fa
jme3-bullet-native-android 990ad7a4bd Update android bullet native libraries 6 anni fa
jme3-core 4f085c6254 jme3-core JavaDoc corrections (comments only) 6 anni fa
jme3-desktop 8558dcb44a Added a (hacky) fix for a Java Swing/AWT + GLFW interaction issue… (#968) 6 anni fa
jme3-effects e6b23342fb correct more grammar/spelling errors in comments 6 anni fa
jme3-examples 62ce6ca406 fix for issue #1026: TestPhysicsCharacter spins Sinbad too fast 6 anni fa
jme3-ios db1b8f9eb4 Removed unused imports. (#1020) 6 anni fa
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jme3-niftygui 4541b0bde4 GuiEvent: add JavaDoc (comments only) 6 anni fa
jme3-plugins 643914c2be avoid extraneous newlines to stderr during glTF import 6 anni fa
jme3-terrain db1b8f9eb4 Removed unused imports. (#1020) 6 anni fa
jme3-testdata 12004217d1 Ao map now only attenuates indirect lighting in PBR shader 7 anni fa
jme3-vr db1b8f9eb4 Removed unused imports. (#1020) 6 anni fa
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 anni fa
private 17d7134e2d bullet: enable upload for linux/mac 8 anni fa
.gitignore b5cb4c0c13 upgrade native Bullet to v2.87, which should fix issue #877 6 anni fa
.nb-gradle-properties f33fb69803 Add default license for new files 10 anni fa
.travis.yml 6d25a29e0a .travis.yml: work around Travis's tag blindness using a regexp 6 anni fa
CONTRIBUTING.md b2606d396e Added link to the wiki readme. 6 anni fa
README.md 35978f9c38 Version 3.1.0 is now stable, both for the SDK and the Engine itself. 8 anni fa
appveyor.yml 0090e3e279 copy YML from master in the hope of restarting CI 6 anni fa
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 anni fa
build.gradle 3b43907301 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 6 anni fa
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 anni fa
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gradlew.bat 9c0b977154 upgrade to gradle 4.1 7 anni fa
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 anni fa
license.txt f33fb69803 Add default license for new files 10 anni fa
local.properties bea1601994 jme3-android-examples: add project for android examples 10 anni fa
settings.gradle 59d41c865b First jme3-vr commit 8 anni fa
version.gradle 4f53351f76 version: fix small mistake 8 anni fa

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.1.0 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.1.x updates until the major 3.2 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!