A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold 53301c79f4 Merge pull request #2086 from codex128/issue2083 1 年間 前
.github 7c20f9519a Disable auto format workflow 1 年間 前
.vscode cafa271a4f Update vscode config (#2105) 1 年間 前
config 4e6a7f1408 1877: Add checkstyle to project (#2042) 2 年 前
gradle 7e81ac6759 build using Gradle v7.6.3 1 年間 前
jme3-android 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 年 前
jme3-android-examples 291cd556bc Update build.gradle to use default Build Tools (30.0.2) required by Android Gradle Plugin 4.2.0 (#2064) 2 年 前
jme3-android-native 3d49531fb9 resolve issue #1955 (Can not play vorbis audio on Android API 31+) (#1956) 2 年 前
jme3-awt-dialogs 9e54d443f5 move SettingsDialog and ErrorDialog to new jme3-awt-dialogs module (#1876) 2 年 前
jme3-core 5006fd95ae SceneGraphIterator (#2080) 1 年間 前
jme3-desktop f915e5606f Replace direct usage of ClassLoader with ResourcesLoader (#2059) 2 年 前
jme3-effects 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 年 前
jme3-examples 53301c79f4 Merge pull request #2086 from codex128/issue2083 1 年間 前
jme3-ios 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 年 前
jme3-jbullet c739b66abe When in VR attach the debug scene to the two eye's scenes. Fix#1795 (#1888) 2 年 前
jme3-jogg f33d4a8172 jme3-jogg: upgrade the j-ogg-vorbis library to v1.0.4 2 年 前
jme3-lwjgl d053625ebb Use synchronized block 1 年間 前
jme3-lwjgl3 3f0fa2d77f solve issue #2011 (app crashes when using OpenGL version 3.0 and 3.1 with LWJGL 3) (#2009) 2 年 前
jme3-networking f0918a4caf avoid use of deprecated methods (mostly Class.newInstance()) (#1774) 3 年 前
jme3-niftygui 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 年 前
jme3-plugins e440f318bf Squashed commit of the following: 1 年間 前
jme3-plugins-json c46895e3ff Add autocast method to JSON abstraction and implementation and return the casted objects from get() 2 年 前
jme3-plugins-json-gson c46895e3ff Add autocast method to JSON abstraction and implementation and return the casted objects from get() 2 年 前
jme3-terrain 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 年 前
jme3-testdata 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 年 前
jme3-vr 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 年 前
lib aa8cceebc8 correct the dependencies of jme3-jbullet (#1541) 4 年 前
.gitignore cafa271a4f Update vscode config (#2105) 1 年間 前
.nb-gradle-properties f33fb69803 Add default license for new files 10 年 前
CONTRIBUTING.md 0cd971c3f4 document the correct build procedure (#1675) 3 年 前
LICENSE.md 00a8597090 LICENSE.md: add 2023 to copyright years 2 年 前
README.md 177f7d3449 README.md: add back 2 URLs that are okay (partial revert of 995ac830) 2 年 前
build.gradle 5155f56616 update the Gradle wrapper to v7.6.2 2 年 前
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 年 前
common.gradle 8f8f6550ba update LWJGL to v3.3.3 1 年間 前
gradle.properties ead32f180b gradle.properties: next release from "master" branch should be v3.7.0 2 年 前
gradlew a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) 2 年 前
gradlew.bat a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) 2 年 前
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 年 前
natives-snapshot.properties 0cb5fe7555 [skip ci] update natives snapshot 2 年 前
settings.gradle 4c87531f03 JSON parser abstraction. (#2060) 2 年 前
source-file-header-template.txt 6946cfd671 #1569 Fix license file to be better detected by GitHub (#1855) 2 年 前
version.gradle b2ae269ede Updating the version.gradle to fix an issue with auto-versioning on the 5 年 前

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. v3.6.1 is the latest stable version of the engine.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License