A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Paul Speed 53c788c031 Merge pull request #955 from stephengold/master il y a 6 ans
gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 il y a 7 ans
jme3-android f40ba25a56 correct more grammar/spelling errors in comments il y a 7 ans
jme3-android-examples b159c847cc comment corrections: mostly spelling and grammar il y a 7 ans
jme3-android-native 8899bec0cb Update native libraries il y a 9 ans
jme3-blender f40ba25a56 correct more grammar/spelling errors in comments il y a 7 ans
jme3-bullet c29a4bb1c6 fix for JME issue #887 (debug mesh ignores scaling) il y a 6 ans
jme3-bullet-native 03a5a4470a [ci skip] bullet: update linux natives il y a 7 ans
jme3-bullet-native-android 2b1c3d22e8 Update android bullet native libraries il y a 6 ans
jme3-core 68ea05eaa6 test and fix for JME issue #954 (null bounding volume) il y a 6 ans
jme3-desktop e8cb3124f2 Load animated cursor NPE il y a 7 ans
jme3-effects 81667f8f45 Fixed the DepthOfFieldFilter to properly get the near/far distance from JME il y a 7 ans
jme3-examples 8f21a7eb55 test and fix for issue #931 il y a 7 ans
jme3-ios 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) il y a 8 ans
jme3-jbullet 02ec12e454 fix for issue #917 il y a 7 ans
jme3-jogg 826908b042 correct more grammar/spelling errors in comments il y a 7 ans
jme3-jogl 266d8b0828 Implements SSBO (Shader Storage Buffer Object) and UBO (Uniform Buffer Object) support il y a 7 ans
jme3-lwjgl 266d8b0828 Implements SSBO (Shader Storage Buffer Object) and UBO (Uniform Buffer Object) support il y a 7 ans
jme3-lwjgl3 989fc0a9f0 The mouse pos should be initialized always il y a 7 ans
jme3-networking bc624f1f73 correct more typographical errors in comments il y a 7 ans
jme3-niftygui 531ff4edb1 correct 2 more typographical errors in comments il y a 7 ans
jme3-plugins daba9b8bc7 Proper serialisation for morph animation il y a 7 ans
jme3-terrain f40ba25a56 correct more grammar/spelling errors in comments il y a 7 ans
jme3-testdata d6b05553b5 Ogre loader now loads animations and armature with the new system il y a 7 ans
jme3-vr 9661d8c747 Updating OpenVR bindings il y a 7 ans
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. il y a 10 ans
private 17d7134e2d bullet: enable upload for linux/mac il y a 8 ans
.gitignore 570e4850ea rm auto-generated C++ headers from repo, rm unzipped files during clean il y a 7 ans
.nb-gradle-properties f33fb69803 Add default license for new files il y a 10 ans
.travis.yml b2be9ce3f2 issue #915: use "precise" environment only for openjdk7 build il y a 7 ans
CONTRIBUTING.md d61dbf1349 Added link to the wiki readme. il y a 7 ans
README.md 4d67cfedf5 Updated version. il y a 7 ans
appveyor.yml 570e4850ea rm auto-generated C++ headers from repo, rm unzipped files during clean il y a 7 ans
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central il y a 9 ans
build.gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 il y a 7 ans
common-android-app.gradle 311ea2692f android-examples: use correct maven group il y a 9 ans
common.gradle 93001ec290 Fix #456 il y a 7 ans
gradle.properties f19ad06820 Update android bullet native, mk files and gradle adding header generation dependency il y a 6 ans
gradlew 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 il y a 7 ans
gradlew.bat 9c0b977154 upgrade to gradle 4.1 il y a 7 ans
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview il y a 10 ans
license.txt f33fb69803 Add default license for new files il y a 10 ans
local.properties bea1601994 jme3-android-examples: add project for android examples il y a 10 ans
settings.gradle 59d41c865b First jme3-vr commit il y a 8 ans
version.gradle 4f53351f76 version: fix small mistake il y a 8 ans

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.0 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!