A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Julien Gouesse 5a5ffdc2ae First attempt of fix for the issue #490 9 éve
gradle 5d2cee0187 build: update to gradle 2.13 9 éve
jme3-android c219ce1b4f Update AndroidLocator to allow assets to be stored in Android assets, drawable, or mipmap directories. 9 éve
jme3-android-examples 898079eded Android-Examples: update doc 9 éve
jme3-android-native 8899bec0cb Update native libraries 9 éve
jme3-blender 93080f506a Bugfix: fixed a bug that caused some models to be half-transparent when 9 éve
jme3-bullet 3ae3b0064e Remove static from method 9 éve
jme3-bullet-native 3078f2ad22 Merge pull request #491 from riccardobl/AddGimpactCollisionAlgo 9 éve
jme3-bullet-native-android 5be0edfd31 Update native bullet libraries for Android 9 éve
jme3-core 334cad4657 proper equal and hashcode for ShaderNodesVariables. 9 éve
jme3-desktop a563c6cc7b remove deprecated classes 9 éve
jme3-effects e530fa644b Merged with master after pull. 9 éve
jme3-examples 7c74262087 Merge pull request #486 from Dokthar/joysticks 9 éve
jme3-ios bffa2191e5 Moved glBlendEquationSeparate from GL2 interface to GL interface. Added an example of the feature. Minors issues. 9 éve
jme3-jbullet f61b1439cc Combine result of both listeners to determine if the collision should occur (jbullet) 9 éve
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 éve
jme3-jogl 5a5ffdc2ae First attempt of fix for the issue #490 9 éve
jme3-lwjgl 119a076f11 joystick : if a button id isn't a numeric it will be set to the button index 9 éve
jme3-lwjgl3 d1aae8d479 Added support to glBlendEquation for renderes implementing GL2, and material loading support 9 éve
jme3-networking c6768dc724 Added some additional finest logging. 9 éve
jme3-niftygui b01d356ee4 niftygui: add nifty repository to POM 9 éve
jme3-plugins 2c1fd47a67 Merge pull request #477 from riccardobl/fix_topic35663_issue 9 éve
jme3-terrain 37f8ee91af more deprecation cleanup 9 éve
jme3-testdata 52487041b4 fix crashes in several tests 9 éve
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 éve
private f4f65620ec travis: set known hosts using travis config 9 éve
.gitignore 01a67b6c66 gitignore: more cleanup 9 éve
.nb-gradle-properties f33fb69803 Add default license for new files 10 éve
.travis.yml f4f65620ec travis: set known hosts using travis config 9 éve
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 éve
README.md 0f1f1e6bc7 fix readme links 9 éve
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 éve
build.gradle e5c6673df1 Update Android Plugin for Gradle to version 2.1.0. 9 éve
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 éve
common.gradle b01d356ee4 niftygui: add nifty repository to POM 9 éve
gradle.properties 4aa614108e pom: fix incorrect inception year 9 éve
gradlew 5d2cee0187 build: update to gradle 2.13 9 éve
gradlew.bat 5d2cee0187 build: update to gradle 2.13 9 éve
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 éve
license.txt f33fb69803 Add default license for new files 10 éve
local.properties bea1601994 jme3-android-examples: add project for android examples 10 éve
settings.gradle eea4d54be7 removed sdks compilation form the engine compilation 9 éve
version.gradle 3d8cbda240 version: fix tag parsing issues 9 éve

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!