A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Kirill Vainer 5d2f2b19e6 spatial: fix bug in remove/clear MPO преди 9 години
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 преди 10 години
jme3-android 3c56afeae6 Converted Application to an interface and renamed the old Application to преди 9 години
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency преди 10 години
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds преди 10 години
jme3-blender be3dc06e28 Bugfix: fixed a bug that caused NPE during vertex groups loading when преди 9 години
jme3-bullet b4d295ee1b Merge pull request #445 from Fadorico/master преди 9 години
jme3-bullet-native ef626b0959 Fixed group collision check in native broadphase преди 9 години
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds преди 10 години
jme3-core 5d2f2b19e6 spatial: fix bug in remove/clear MPO преди 9 години
jme3-desktop 239524c85b desktop: don't show dialogs when headless преди 9 години
jme3-effects e530fa644b Merged with master after pull. преди 9 години
jme3-examples 47bae5af59 TestShaderNodes: fix build error преди 9 години
jme3-ios b35c5e9820 Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader преди 10 години
jme3-jbullet f61b1439cc Combine result of both listeners to determine if the collision should occur (jbullet) преди 9 години
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis преди 10 години
jme3-jogl c6143ae640 Rendering depth to texture arrays. преди 9 години
jme3-lwjgl 0f1c35c5f0 minor formatting changes преди 9 години
jme3-lwjgl3 c6143ae640 Rendering depth to texture arrays. преди 9 години
jme3-networking c6768dc724 Added some additional finest logging. преди 9 години
jme3-niftygui 62eede87b3 niftygui build: add niftygui repository reference to pom преди 10 години
jme3-plugins 493855bac9 LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) преди 9 години
jme3-terrain ab6fb03171 Converted spatial over to use Cloner to do its various преди 9 години
jme3-testdata 07088452ff Fixed binormal calculation in Single pass lighting преди 9 години
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. преди 10 години
private e5b3646fe4 build: upload maven snapshots to updates server преди 10 години
.gitignore 01a67b6c66 gitignore: more cleanup преди 9 години
.nb-gradle-properties f33fb69803 Add default license for new files преди 10 години
.travis.yml d0c7bd988e travis: cleanup преди 9 години
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md преди 10 години
README.md a4e1aa450d README: Add build status image преди 10 години
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central преди 9 години
build.gradle 78a921e300 Forcing the project to always build JavaDoc with UTF-8 encoding. преди 9 години
common-android-app.gradle bea1601994 jme3-android-examples: add project for android examples преди 10 години
common.gradle 35de6bd6d3 Upping source compatibility to 1.7. Even 1.7 is end-of-lifed by now преди 9 години
gradle.properties eea4d54be7 removed sdks compilation form the engine compilation преди 9 години
gradlew fbea47e407 add gradle wrapper преди 11 години
gradlew.bat fbea47e407 add gradle wrapper преди 11 години
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview преди 10 години
license.txt f33fb69803 Add default license for new files преди 10 години
local.properties bea1601994 jme3-android-examples: add project for android examples преди 10 години
settings.gradle eea4d54be7 removed sdks compilation form the engine compilation преди 9 години
upload.gradle e5b3646fe4 build: upload maven snapshots to updates server преди 10 години
version.gradle 3d8cbda240 version: fix tag parsing issues преди 9 години

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!