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Common
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cbafa1852b
Shadows : There is now an alternative to the PssmRenderer : the PssmFilter that has to be used as any other filter. It does the same ass the PssmRenderer except the post shadow pass is done in screen space making it run very faster on scene that have a lot of shadow recieving Geometries.
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há 13 anos atrás |
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Interface
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9e53abbb7a
move jme3 to trunk
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há 15 anos atrás |
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joystick-mapping.properties
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f0d4f86dd8
Updates to use logical ID mapping instead of names.
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há 13 anos atrás |