A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Rémy Bouquet 662a0151e2 fixed glsl 1.0 version of the postShadowFilter shader 9 anni fa
gradle 5d2cee0187 build: update to gradle 2.13 9 anni fa
jme3-android fbf2dd4497 Merge pull request #494 from shamanDevel/OpenCL 9 anni fa
jme3-android-examples 898079eded Android-Examples: update doc 9 anni fa
jme3-android-native 8899bec0cb Update native libraries 9 anni fa
jme3-blender 93080f506a Bugfix: fixed a bug that caused some models to be half-transparent when 9 anni fa
jme3-bullet e4840e2e9f Merge pull request #512 from riccardobl/pr200616 9 anni fa
jme3-bullet-native 46891b32c6 Merge pull request #510 from bertleft/master 9 anni fa
jme3-bullet-native-android 5be0edfd31 Update native bullet libraries for Android 9 anni fa
jme3-core 662a0151e2 fixed glsl 1.0 version of the postShadowFilter shader 9 anni fa
jme3-desktop eaa9858b18 - Replaced console outputs by the standard java logging concept and removed obsolete Sysout-Calls. 9 anni fa
jme3-effects e89e0e7c12 Added a way to approximate the normals for the SSAO filter instead of rendering an additional geometry pass. 9 anni fa
jme3-examples 68c082c13d fixed transparent shadows on mac. 9 anni fa
jme3-ios 5e098b0493 worked on LWJGL3 support 9 anni fa
jme3-jbullet 56558841e7 CylinderCollisionShape: don't print warning if scale = 1,1,1 9 anni fa
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 anni fa
jme3-jogl 4f41a28a8c Merge pull request #527 from shamanDevel/OpenCL2 9 anni fa
jme3-lwjgl 46db6d95f8 Added getter method for the device associated with a command queue 9 anni fa
jme3-lwjgl3 46db6d95f8 Added getter method for the device associated with a command queue 9 anni fa
jme3-networking c6768dc724 Added some additional finest logging. 9 anni fa
jme3-niftygui b01d356ee4 niftygui: add nifty repository to POM 9 anni fa
jme3-plugins 2c1fd47a67 Merge pull request #477 from riccardobl/fix_topic35663_issue 9 anni fa
jme3-terrain 37f8ee91af more deprecation cleanup 9 anni fa
jme3-testdata 0ec2263ae9 Merged master into PBR and migrated to TechniqueDefLogic 9 anni fa
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 anni fa
private f4f65620ec travis: set known hosts using travis config 9 anni fa
sdk 330f018eff Merge branch 'master' into PBRisComing 9 anni fa
.gitignore e5747c2faa Update bullet to 2.83.7 9 anni fa
.nb-gradle-properties f33fb69803 Add default license for new files 10 anni fa
.travis.yml f4f65620ec travis: set known hosts using travis config 9 anni fa
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 anni fa
README.md 0f1f1e6bc7 fix readme links 9 anni fa
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 anni fa
build.gradle e5c6673df1 Update Android Plugin for Gradle to version 2.1.0. 9 anni fa
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 anni fa
common.gradle b01d356ee4 niftygui: add nifty repository to POM 9 anni fa
gradle.properties 2958fc53d7 Disable buildNativeProjects 9 anni fa
gradlew 5d2cee0187 build: update to gradle 2.13 9 anni fa
gradlew.bat 5d2cee0187 build: update to gradle 2.13 9 anni fa
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 anni fa
license.txt f33fb69803 Add default license for new files 10 anni fa
local.properties bea1601994 jme3-android-examples: add project for android examples 10 anni fa
settings.gradle eea4d54be7 removed sdks compilation form the engine compilation 9 anni fa
version.gradle 3d8cbda240 version: fix tag parsing issues 9 anni fa

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!