.github
|
391e0dc6d0
Update checkout action to v2
|
há 5 anos atrás |
gradle
|
694232e269
use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4
|
há 7 anos atrás |
jme3-android
|
9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
|
há 5 anos atrás |
jme3-android-examples
|
663c9776e8
Android openGL ES 3 support (#1147)
|
há 5 anos atrás |
jme3-android-native
|
836455826b
Fix openal-soft dead link
|
há 5 anos atrás |
jme3-blender
|
80aed88f82
fix for NPE when being called from CombinedTexture with null baseImage (#1146)
|
há 6 anos atrás |
jme3-bullet
|
75001d8abd
protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229)
|
há 5 anos atrás |
jme3-bullet-native
|
128e079a22
Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang).
|
há 5 anos atrás |
jme3-bullet-native-android
|
128e079a22
Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang).
|
há 5 anos atrás |
jme3-core
|
828ca9212a
UBO: Re-order the caps detection for a more clean code.
|
há 5 anos atrás |
jme3-desktop
|
3e89cd1377
define 2 new Platform values for Linux ARM, register BulletJme lib paths (#1182)
|
há 6 anos atrás |
jme3-effects
|
663c9776e8
Android openGL ES 3 support (#1147)
|
há 5 anos atrás |
jme3-examples
|
68c6f71c73
Migrate TestSpatialAnim to the new Anim class
|
há 5 anos atrás |
jme3-ios
|
9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
|
há 5 anos atrás |
jme3-jbullet
|
75001d8abd
protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229)
|
há 5 anos atrás |
jme3-jogg
|
826908b042
correct more grammar/spelling errors in comments
|
há 7 anos atrás |
jme3-jogl
|
9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
|
há 5 anos atrás |
jme3-lwjgl
|
7e3ae5e8ca
Fixes #1319 - LWJGL2: start(true) should not freeze when context could not be initialized
|
há 5 anos atrás |
jme3-lwjgl3
|
9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
|
há 5 anos atrás |
jme3-networking
|
f312608725
Fixed ClassCastException in RMI implementation. (#1195)
|
há 6 anos atrás |
jme3-niftygui
|
194ae883c5
fix for issue #99 (pr #1082)
|
há 6 anos atrás |
jme3-plugins
|
5eaf653de9
address issue #1119 (serialization with protected/private constructor) (#1181)
|
há 6 anos atrás |
jme3-terrain
|
55a36abe9d
Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance)
|
há 5 anos atrás |
jme3-testdata
|
663c9776e8
Android openGL ES 3 support (#1147)
|
há 5 anos atrás |
jme3-vr
|
9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
|
há 5 anos atrás |
lib
|
663c9776e8
Android openGL ES 3 support (#1147)
|
há 5 anos atrás |
.gitignore
|
88e9c8482c
Store prebuild libraries outside the source folder, download prebuilt libraries from bintray
|
há 6 anos atrás |
.nb-gradle-properties
|
f33fb69803
Add default license for new files
|
há 10 anos atrás |
CONTRIBUTING.md
|
7a4e881bc6
Adding link to project tab. (#1170)
|
há 6 anos atrás |
README.md
|
69ef8efcce
Github Actions
|
há 6 anos atrás |
bintray.gradle
|
2aca942b1b
build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central
|
há 9 anos atrás |
build.gradle
|
17fbedd5fe
Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target.
|
há 5 anos atrás |
common-android-app.gradle
|
816ab99ac5
Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property.
|
há 5 anos atrás |
common.gradle
|
816ab99ac5
Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property.
|
há 5 anos atrás |
gradle.properties
|
8905b3d8f8
Refactored how versions are auto-built to provide more normal versions
|
há 5 anos atrás |
gradlew
|
694232e269
use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4
|
há 7 anos atrás |
gradlew.bat
|
9c0b977154
upgrade to gradle 4.1
|
há 7 anos atrás |
javadoc-overview.html
|
abb2b784e0
Javadoc: Add engine overview
|
há 10 anos atrás |
license.txt
|
f33fb69803
Add default license for new files
|
há 10 anos atrás |
local.properties
|
bea1601994
jme3-android-examples: add project for android examples
|
há 10 anos atrás |
natives-snapshot.properties
|
584bb79392
[skip ci] update natives snapshot
|
há 5 anos atrás |
settings.gradle
|
59d41c865b
First jme3-vr commit
|
há 8 anos atrás |
version.gradle
|
8905b3d8f8
Refactored how versions are auto-built to provide more normal versions
|
há 5 anos atrás |