A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

InShadow 6c9cd46e11 Corrected spelling mistake. 9 jaren geleden
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 10 jaren geleden
jme3-android dc0bcb5d13 Resolves #378, adding support for detecting ARMv8 on Android. 9 jaren geleden
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency 10 jaren geleden
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 jaren geleden
jme3-blender 1b99896be4 Bugfix: fixed a bug that caused ClassCastException while loading linked 9 jaren geleden
jme3-bullet e776967c23 Reverted Changes and fixed it the way it was done in CapsuleCollissionShape (See Commit f836b26) 9 jaren geleden
jme3-bullet-native 3412c0cf2b Merge pull request #361 from Dokthar/bullet_RigidBody 10 jaren geleden
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 jaren geleden
jme3-core 6c9cd46e11 Corrected spelling mistake. 9 jaren geleden
jme3-desktop 2ca55c8b3a LWJGL3 improvements 9 jaren geleden
jme3-effects 109c5e80cf Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader. 10 jaren geleden
jme3-examples e541a5a147 lwjgl3: start jME3 on main thread (needed for mac) 9 jaren geleden
jme3-ios b35c5e9820 Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader 10 jaren geleden
jme3-jbullet 75360a2f92 Just a small javadoc issue that was catching my eye 9 jaren geleden
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jme3-lwjgl3 eada244b34 lwjgl3: re-enable native loading for native bullet 9 jaren geleden
jme3-networking c6768dc724 Added some additional finest logging. 9 jaren geleden
jme3-niftygui 62eede87b3 niftygui build: add niftygui repository reference to pom 10 jaren geleden
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jme3-terrain 068047200e Threads: standardize names. Make sure they all start with "jME3". 10 jaren geleden
jme3-testdata 6d3377a2a8 Fixed Parallax without normal map in lighting.j3md 10 jaren geleden
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 jaren geleden
private e5b3646fe4 build: upload maven snapshots to updates server 10 jaren geleden
sdk a22f6772e6 fixed a NPE in the shader node editor when the navigator panel is collapsed 9 jaren geleden
.gitignore 40177c1524 Added jme3-lwjgl3/build/ to the gitignore file.... again.. 9 jaren geleden
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README.md a4e1aa450d README: Add build status image 10 jaren geleden
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 jaren geleden
build.gradle 78a921e300 Forcing the project to always build JavaDoc with UTF-8 encoding. 9 jaren geleden
common-android-app.gradle bea1601994 jme3-android-examples: add project for android examples 10 jaren geleden
common.gradle f39ff62864 build: replace developers list by generic ‘jMonkeyEngine Team’ 9 jaren geleden
gradle.properties 142d7bebae build: upload on bintray from travis when a git tag is set and it starts by jmeMainVersion 9 jaren geleden
gradlew fbea47e407 add gradle wrapper 11 jaren geleden
gradlew.bat fbea47e407 add gradle wrapper 11 jaren geleden
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 jaren geleden
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local.properties bea1601994 jme3-android-examples: add project for android examples 10 jaren geleden
settings.gradle 9ba90251d6 Merge remote-tracking branch 'upstream/master' 10 jaren geleden
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version.gradle 3d8cbda240 version: fix tag parsing issues 9 jaren geleden

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!