A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

iwgeric 6d8ef39976 Add support for setting a maximum resolution on the GLSurfaceView while maintaining the aspect ratio (AndroidHarnessFragment only). před 10 roky
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 před 10 roky
jme3-android 6d8ef39976 Add support for setting a maximum resolution on the GLSurfaceView while maintaining the aspect ratio (AndroidHarnessFragment only). před 10 roky
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds před 10 roky
jme3-blender 7783e096cc Feature: added importing of Sun and Hemi lights from blender as před 10 roky
jme3-bullet 1ddb8c22da https://github.com/jMonkeyEngine/jmonkeyengine/issues/179 před 11 roky
jme3-bullet-native 98f0d2c08a - fix jme3-bullet-natives build issue před 10 roky
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds před 10 roky
jme3-core 014d319c11 * Support desktop GL tracing in GLTracer před 10 roky
jme3-desktop 32cfca495d * NativeLibraryLoader: Add method to get a list of jars that contain known natives před 10 roky
jme3-effects 8d406380b0 * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) před 11 roky
jme3-examples a676c51a50 * Test the RGB565 format in TestImageRaster (since it is supported on all platforms) před 10 roky
jme3-ios 6ca111b13d Refactor renderer system před 10 roky
jme3-jbullet 3c72c065ad bullet: refactor PhysiscSpace.addAll/removeAll před 11 roky
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis před 10 roky
jme3-jogl 6ca111b13d Refactor renderer system před 10 roky
jme3-lwjgl 8e7eae01a7 * Upgrade LWJGL version to 2.9.2 před 10 roky
jme3-networking f31911f039 * Fix java 8 syntax error in UdpEndpoint před 11 roky
jme3-niftygui d2749138ed - add nifty style to nifty jar collection (should be moved to separate library entry at some point) před 11 roky
jme3-plugins 9eca2251a9 Handle more gracefully the case where a texture před 10 roky
jme3-terrain 4797628d7b * Remove GL1 technique from TerrainLighting.j3md před 10 roky
jme3-testdata 799d8d9ef2 - add test case for compressed dds array textures před 10 roky
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. před 10 roky
sdk 539dcf9c82 Added glsl syntax highlighting to the generated shader view in the ShaderNode editor.Worksif text/x-glsl mime type is recognized by any installed syntax highlighting plugin. před 10 roky
.gitignore 1977efd3cf - update gitignore to not ignore the precompiled bullet natives před 10 roky
.nb-gradle-properties f33fb69803 Add default license for new files před 10 roky
.travis.yml c5775ec30d Use default JDK for travis build před 10 roky
CONTRIBUTING.md 22de97ef9a update steps for eclipse setup and building project před 10 roky
README.md b4a9ca4bee Update README.md před 10 roky
build.gradle 6ff69cccf6 - add run task to jme3-examples před 10 roky
common.gradle 69f8e58d84 - change source compatibility to 1.6 před 10 roky
gradle.properties e771486e60 - fix netbeans url in gradle.properties, up to NB 8.0.2 před 10 roky
gradlew fbea47e407 add gradle wrapper před 11 roky
gradlew.bat fbea47e407 add gradle wrapper před 11 roky
license.txt f33fb69803 Add default license for new files před 10 roky
settings.gradle 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries před 10 roky

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!