A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

pavl_g 7a18af3617 Update BlendSpace.java 1 年間 前
.github 6522c3fa8b Deploy master branch commits as snapshot (#1983) 2 年 前
.vscode 0ee430b90e VSCODE: Format on paste and type 3 年 前
gradle a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) 2 年 前
jme3-android cef0d3b686 Some javadoc cleanup (#1986) 2 年 前
jme3-android-examples 22d8634a45 jme3-android-examples: upgrade the "junit" library to v4.13.2 3 年 前
jme3-android-native 3d49531fb9 resolve issue #1955 (Can not play vorbis audio on Android API 31+) (#1956) 2 年 前
jme3-awt-dialogs 9e54d443f5 move SettingsDialog and ErrorDialog to new jme3-awt-dialogs module (#1876) 2 年 前
jme3-core 7a18af3617 Update BlendSpace.java 1 年間 前
jme3-desktop 25a3407c9e NativeLibraryLoader: more detailed exception in computeNativesHash() (#2001) 2 年 前
jme3-effects 493195eae8 Add WaterFilter.getReflectionView method (#1951) 2 年 前
jme3-examples 7abc35b06b solve issue #2007 (instanced objects are culled when using WaterFilter) (#2008) 2 年 前
jme3-ios 925ff4561b add 4 getters to JmeContext for screen position and frame-buffer size (#1911) 2 年 前
jme3-jbullet c739b66abe When in VR attach the debug scene to the two eye's scenes. Fix#1795 (#1888) 2 年 前
jme3-jogg 1cb03bb076 jme3-jogg: remove dependency on Java Media Framework (#1962) 2 年 前
jme3-lwjgl 365759d752 LwjglContext: re-initialize renderer on context restart (lwjgl 2) (#1988) 2 年 前
jme3-lwjgl3 3f0fa2d77f solve issue #2011 (app crashes when using OpenGL version 3.0 and 3.1 with LWJGL 3) (#2009) 2 年 前
jme3-networking f0918a4caf avoid use of deprecated methods (mostly Class.newInstance()) (#1774) 3 年 前
jme3-niftygui 7a5d085ff5 resolve issue #1926 (unnecessary dependencies) (#1927) 2 年 前
jme3-plugins 458c1b2297 Add support for AoStrength in PBRLighting & GltfLoader (#1981) 2 年 前
jme3-terrain 921e0f4513 solve issue #2003 (ParticleDepositionHeightMap.load return value) (#2005) 2 年 前
jme3-testdata 7a5d085ff5 resolve issue #1926 (unnecessary dependencies) (#1927) 2 年 前
jme3-vr ca0b54e9f6 Variables should start with lower-case. (#2013) 2 年 前
lib aa8cceebc8 correct the dependencies of jme3-jbullet (#1541) 4 年 前
.gitignore 287f492955 remove the local.properties file (#1708) 3 年 前
.nb-gradle-properties f33fb69803 Add default license for new files 10 年 前
CONTRIBUTING.md 0cd971c3f4 document the correct build procedure (#1675) 3 年 前
LICENSE.md 00a8597090 LICENSE.md: add 2023 to copyright years 2 年 前
README.md 90c0e75ee2 README.md: add "Boxer" to the project list 2 年 前
build.gradle a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) 2 年 前
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 年 前
common.gradle 53815ae25b update Groovy to v3.0.17 2 年 前
gradle.properties ead32f180b gradle.properties: next release from "master" branch should be v3.7.0 2 年 前
gradlew a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) 2 年 前
gradlew.bat a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) 2 年 前
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 年 前
natives-snapshot.properties 0cb5fe7555 [skip ci] update natives snapshot 2 年 前
settings.gradle 9e54d443f5 move SettingsDialog and ErrorDialog to new jme3-awt-dialogs module (#1876) 2 年 前
source-file-header-template.txt 6946cfd671 #1569 Fix license file to be better detected by GitHub (#1855) 2 年 前
version.gradle b2ae269ede Updating the version.gradle to fix an issue with auto-versioning on the 5 年 前

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. v3.6.0 is the latest stable version of the engine.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License