A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

James Adam 7c2a401c28 Add tests for com.jme3/scene.mesh.VirtualIndexBuffer 6 anni fa
gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 anni fa
jme3-android ce730e5656 jme3-android JavaDoc corrections (comments only) 6 anni fa
jme3-android-examples b159c847cc comment corrections: mostly spelling and grammar 7 anni fa
jme3-android-native 8899bec0cb Update native libraries 9 anni fa
jme3-blender f33252f4d0 spelling corrections in diagnostic messages 6 anni fa
jme3-bullet 72bed74fa1 complete the fix for issue #1027 6 anni fa
jme3-bullet-native c22fac2dce [ci skip] bullet: update windows natives 6 anni fa
jme3-bullet-native-android 2b1c3d22e8 Update android bullet native libraries 6 anni fa
jme3-core 7c2a401c28 Add tests for com.jme3/scene.mesh.VirtualIndexBuffer 6 anni fa
jme3-desktop f33252f4d0 spelling corrections in diagnostic messages 6 anni fa
jme3-effects 7ad91651f1 jme3-desktop/jme3-effects JavaDoc corrections (comments only) 6 anni fa
jme3-examples 4581b6cb36 jme3-examples/jme3-lwjgl3 JavaDoc corrections (comments only) 6 anni fa
jme3-ios dae85e1598 Removed unused imports. (#1020) 6 anni fa
jme3-jbullet 8d6900a32a jme3-jbullet JavaDoc corrections (comments only) 6 anni fa
jme3-jogg 826908b042 correct more grammar/spelling errors in comments 7 anni fa
jme3-jogl dae85e1598 Removed unused imports. (#1020) 6 anni fa
jme3-lwjgl f33252f4d0 spelling corrections in diagnostic messages 6 anni fa
jme3-lwjgl3 4581b6cb36 jme3-examples/jme3-lwjgl3 JavaDoc corrections (comments only) 6 anni fa
jme3-networking c7c203853c jme3-networking/jme3-plugins JavaDoc corrections (comments only) 6 anni fa
jme3-niftygui 9d6d31d685 GuiEvent: add JavaDoc (comments only) 6 anni fa
jme3-plugins c7c203853c jme3-networking/jme3-plugins JavaDoc corrections (comments only) 6 anni fa
jme3-terrain f33252f4d0 spelling corrections in diagnostic messages 6 anni fa
jme3-testdata d6b05553b5 Ogre loader now loads animations and armature with the new system 7 anni fa
jme3-vr b2381e8aed jme3-vr JavaDoc corrections (comments only) 6 anni fa
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 anni fa
private 17d7134e2d bullet: enable upload for linux/mac 8 anni fa
.gitignore d3e7d20374 upgrade native Bullet to v2.87, which should fix issue #877 6 anni fa
.nb-gradle-properties f33fb69803 Add default license for new files 10 anni fa
.travis.yml 06d9194ddf Update .travis.yml 6 anni fa
CONTRIBUTING.md d61dbf1349 Added link to the wiki readme. 7 anni fa
README.md 7c6d828cb5 README.md: latest stable version is 3.2.2 6 anni fa
appveyor.yml 2d621ce24e enable AppVeyor CI for v3.2 branch 6 anni fa
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 anni fa
build.gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 anni fa
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 anni fa
common.gradle 93001ec290 Fix #456 7 anni fa
gradle.properties 772af5ac60 edit gradle.properties to trigger a rebuild 6 anni fa
gradlew 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 anni fa
gradlew.bat 9c0b977154 upgrade to gradle 4.1 7 anni fa
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 anni fa
license.txt f33fb69803 Add default license for new files 10 anni fa
local.properties bea1601994 jme3-android-examples: add project for android examples 10 anni fa
settings.gradle 59d41c865b First jme3-vr commit 8 anni fa
version.gradle 4f53351f76 version: fix small mistake 8 anni fa

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.2 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!