A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Kirill Vainer 886bbc08b0 MipMapGenerator: perform scaling in sRGB il y a 10 ans
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 il y a 11 ans
jme3-android 7393f79165 AudioSource: add method to get playback time il y a 10 ans
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds il y a 11 ans
jme3-blender 20ea38e97e Bugfix: fixed some of the artifacts (unfortunately no all of them) that il y a 10 ans
jme3-bullet cd1d145005 PhysicsSpace: add method to set solver iterations il y a 10 ans
jme3-bullet-native cd1d145005 PhysicsSpace: add method to set solver iterations il y a 10 ans
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds il y a 11 ans
jme3-core 886bbc08b0 MipMapGenerator: perform scaling in sRGB il y a 10 ans
jme3-desktop 068047200e Threads: standardize names. Make sure they all start with "jME3". il y a 10 ans
jme3-effects ca6b492cea SSAOFilter: remove excessive GPU mipmap generation (not needed for filters) il y a 10 ans
jme3-examples 55d3a5dd15 UnshadedArray: does not require gpu shader extension il y a 10 ans
jme3-ios b35c5e9820 Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader il y a 10 ans
jme3-jbullet cd1d145005 PhysicsSpace: add method to set solver iterations il y a 10 ans
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis il y a 11 ans
jme3-jogl 5b56f1e513 Updates the JogAmp backend, uses JOGL 2.3.1 il y a 10 ans
jme3-lwjgl 5cf6b0c9a6 LwjglContext: add custom handler for GL debug messages il y a 10 ans
jme3-networking 42105f4c4b Just some whitespace changes. il y a 10 ans
jme3-niftygui d2af0017b2 Nifty BatchRenderBackend: set colorspace property on images il y a 10 ans
jme3-plugins ed2be5e542 FBX: new FBX importer (not yet enabled - old importer still used by default) il y a 10 ans
jme3-terrain 068047200e Threads: standardize names. Make sure they all start with "jME3". il y a 10 ans
jme3-testdata 51952de16a jme3-testdata: fix issue #241 il y a 10 ans
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. il y a 11 ans
sdk 82f031cdff SDK SceneComposer : fixed the rotate tool, now all works fine, Great Success ! il y a 10 ans
.gitignore fe508f0ba0 Add JmeVersion to .gitignore (since it will be changed every build..) il y a 11 ans
.nb-gradle-properties f33fb69803 Add default license for new files il y a 11 ans
.travis.yml c93c746b8b Travis-CI: display success notification on status change il y a 10 ans
CONTRIBUTING.md b0b62cb467 Update CONTRIBUTING.md il y a 11 ans
README.md a4e1aa450d README: Add build status image il y a 10 ans
build.gradle a19246973c build: enable assertion for test and run (previously only test as assertionEnabled = true) il y a 11 ans
common.gradle 2bdd4d5a32 Maven: enable maven artifact publishing il y a 10 ans
gradle.properties 2bdd4d5a32 Maven: enable maven artifact publishing il y a 10 ans
gradlew fbea47e407 add gradle wrapper il y a 11 ans
gradlew.bat fbea47e407 add gradle wrapper il y a 11 ans
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview il y a 11 ans
license.txt f33fb69803 Add default license for new files il y a 11 ans
settings.gradle 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries il y a 11 ans

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!