A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold 8a3d628263 implement the JmeCloneable interface for CompactArray 7 éve
gradle 9c0b977154 upgrade to gradle 4.1 7 éve
jme3-android e6b23342fb correct more grammar/spelling errors in comments 6 éve
jme3-android-examples 8b70b64505 comment corrections: mostly spelling and grammar 6 éve
jme3-android-native 8899bec0cb Update native libraries 9 éve
jme3-blender e6b23342fb correct more grammar/spelling errors in comments 6 éve
jme3-bullet e6b23342fb correct more grammar/spelling errors in comments 6 éve
jme3-bullet-native 5618b52c24 trivial change to test continuous integration 6 éve
jme3-bullet-native-android 3cdb7fd928 bullet-native: move generate headers task 8 éve
jme3-core 8a3d628263 implement the JmeCloneable interface for CompactArray 6 éve
jme3-desktop 4f664f33cc correct more grammar/spelling errors in comments 6 éve
jme3-effects e6b23342fb correct more grammar/spelling errors in comments 6 éve
jme3-examples 8fab216fd3 make TerrainTestCollision more user-friendly 6 éve
jme3-ios 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) 8 éve
jme3-jbullet 66e602c825 correct more typographical errors in comments 6 éve
jme3-jogg 4f664f33cc correct more grammar/spelling errors in comments 6 éve
jme3-jogl 8b70b64505 comment corrections: mostly spelling and grammar 6 éve
jme3-lwjgl 8b70b64505 comment corrections: mostly spelling and grammar 6 éve
jme3-lwjgl3 e6f8b368a0 refactored and upgraed lwjgl3 module. 6 éve
jme3-networking 66e602c825 correct more typographical errors in comments 6 éve
jme3-niftygui ee58677ed9 resolve deprecation warnings in jme3-niftygui 6 éve
jme3-plugins 66e602c825 correct more typographical errors in comments 6 éve
jme3-terrain e6b23342fb correct more grammar/spelling errors in comments 6 éve
jme3-testdata 12004217d1 Ao map now only attenuates indirect lighting in PBR shader 7 éve
jme3-vr e6b23342fb correct more grammar/spelling errors in comments 6 éve
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 éve
private 17d7134e2d bullet: enable upload for linux/mac 8 éve
.gitignore 0d8b86b66f Add default config for glb loader 7 éve
.nb-gradle-properties f33fb69803 Add default license for new files 10 éve
.travis.yml 0090e3e279 copy YML from master in the hope of restarting CI 6 éve
CONTRIBUTING.md b2606d396e Added link to the wiki readme. 6 éve
README.md 35978f9c38 Version 3.1.0 is now stable, both for the SDK and the Engine itself. 8 éve
appveyor.yml 0090e3e279 copy YML from master in the hope of restarting CI 6 éve
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 éve
build.gradle 9c0b977154 upgrade to gradle 4.1 7 éve
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 éve
common.gradle 93001ec290 Fix #456 7 éve
gradle.properties af60797efd Update to bullet 2.86.1 (#698) 8 éve
gradlew 9c0b977154 upgrade to gradle 4.1 7 éve
gradlew.bat 9c0b977154 upgrade to gradle 4.1 7 éve
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 éve
license.txt f33fb69803 Add default license for new files 10 éve
local.properties bea1601994 jme3-android-examples: add project for android examples 10 éve
settings.gradle 59d41c865b First jme3-vr commit 8 éve
version.gradle 4f53351f76 version: fix small mistake 8 éve

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.1.0 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.1.x updates until the major 3.2 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!