A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

shadowislord 8c2e9f687d Sky material: Don't render sky twice; cull back faces. Also disable useless depth writing. há 10 anos atrás
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 há 10 anos atrás
jme3-android 4bfd992751 * Do not crash if running on x86 / MIPS android system when using JmeSystem.getPlatform() há 10 anos atrás
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds há 10 anos atrás
jme3-blender c90e50bb2e Feature: curves and surfaces now have their own temporal mesh which há 10 anos atrás
jme3-bullet 87ba079dc3 - remove deprecation of CharacterControl há 10 anos atrás
jme3-bullet-native 98f0d2c08a - fix jme3-bullet-natives build issue há 10 anos atrás
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds há 10 anos atrás
jme3-core 8c2e9f687d Sky material: Don't render sky twice; cull back faces. Also disable useless depth writing. há 10 anos atrás
jme3-desktop 66d4763a04 Fix issue #204 há 10 anos atrás
jme3-effects 8d406380b0 * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) há 11 anos atrás
jme3-examples 7bd07d144e TestRenderToMemory to use the same read-back method as AwtPanels há 10 anos atrás
jme3-ios 6ca111b13d Refactor renderer system há 10 anos atrás
jme3-jbullet 3c72c065ad bullet: refactor PhysiscSpace.addAll/removeAll há 11 anos atrás
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis há 10 anos atrás
jme3-jogl 6ca111b13d Refactor renderer system há 10 anos atrás
jme3-lwjgl 74dc3392c6 Allow display modes with 59 Hz refresh rate to be acceptable as 60 Hz há 10 anos atrás
jme3-networking f31911f039 * Fix java 8 syntax error in UdpEndpoint há 11 anos atrás
jme3-niftygui d2749138ed - add nifty style to nifty jar collection (should be moved to separate library entry at some point) há 11 anos atrás
jme3-plugins 7a09fbbeb0 Fix the last part of issue #90 há 10 anos atrás
jme3-terrain 4797628d7b * Remove GL1 technique from TerrainLighting.j3md há 10 anos atrás
jme3-testdata 799d8d9ef2 - add test case for compressed dds array textures há 10 anos atrás
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. há 10 anos atrás
sdk ef9c86bd24 New icons for the SDK há 10 anos atrás
.gitignore 1977efd3cf - update gitignore to not ignore the precompiled bullet natives há 10 anos atrás
.nb-gradle-properties f33fb69803 Add default license for new files há 10 anos atrás
.travis.yml c5775ec30d Use default JDK for travis build há 10 anos atrás
CONTRIBUTING.md 22de97ef9a update steps for eclipse setup and building project há 10 anos atrás
README.md b4a9ca4bee Update README.md há 10 anos atrás
build.gradle 6ff69cccf6 - add run task to jme3-examples há 10 anos atrás
common.gradle 3d8a1d4bad - make javadoc output more readable há 10 anos atrás
gradle.properties 65eba1389a - enable building of JavaDoc há 10 anos atrás
gradlew fbea47e407 add gradle wrapper há 11 anos atrás
gradlew.bat fbea47e407 add gradle wrapper há 11 anos atrás
license.txt f33fb69803 Add default license for new files há 10 anos atrás
settings.gradle 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries há 10 anos atrás

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!