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lib
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4073fee081
- update lwjgl to 2.8.3, fixing MacOSX 10.5 and lower compatibility
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%!s(int64=14) %!d(string=hai) anos |
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nbproject
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b0ada38d21
- move effects and networking to separate jar files
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%!s(int64=14) %!d(string=hai) anos |
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src
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924d83ffdb
* Fixed up ThreadingManager to actually work with the asset manager, even though nobody uses it
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%!s(int64=13) %!d(string=hai) anos |
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test
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3cdaf0e051
jme3:
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%!s(int64=14) %!d(string=hai) anos |
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test-data
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8eae2cfd8a
Cinematic, fixed time seeking when having several SpatialAnimation with a speed > 1
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%!s(int64=13) %!d(string=hai) anos |
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MANIFEST.MF
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9e53abbb7a
move jme3 to trunk
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%!s(int64=14) %!d(string=hai) anos |
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TestChooser.exe
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9e53abbb7a
move jme3 to trunk
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%!s(int64=14) %!d(string=hai) anos |
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build.xml
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9221bea9d9
- override default javadoc target to exclude test javadoc in build.xml
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%!s(int64=14) %!d(string=hai) anos |
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bullet-native-build.txt
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2a48696164
- update information on native bullet building
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%!s(int64=14) %!d(string=hai) anos |
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master-application.jnlp
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ba365cf8f3
- cleanup build process
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%!s(int64=14) %!d(string=hai) anos |
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mountains.zip
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07e096ae71
Fix: the new way to add physics to terrainGrid is to use the listener interface, see updated tests
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%!s(int64=14) %!d(string=hai) anos |
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preview-application.html
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9e53abbb7a
move jme3 to trunk
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%!s(int64=14) %!d(string=hai) anos |
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quake3level.zip
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9e53abbb7a
move jme3 to trunk
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%!s(int64=14) %!d(string=hai) anos |
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town.zip
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940232406e
* Fixed town.zip by getting it from googlecode downloads
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%!s(int64=13) %!d(string=hai) anos |
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wildhouse.zip
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9e53abbb7a
move jme3 to trunk
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%!s(int64=14) %!d(string=hai) anos |