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Blender
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c906508e62
- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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%!s(int64=14) %!d(string=hai) anos |
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Effects
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c906508e62
- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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%!s(int64=14) %!d(string=hai) anos |
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Interface
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8eae2cfd8a
Cinematic, fixed time seeking when having several SpatialAnimation with a speed > 1
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%!s(int64=13) %!d(string=hai) anos |
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Models
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c906508e62
- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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%!s(int64=14) %!d(string=hai) anos |
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Scenes
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c906508e62
- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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%!s(int64=14) %!d(string=hai) anos |
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Sound
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c906508e62
- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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%!s(int64=14) %!d(string=hai) anos |
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TerrainGrid
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c906508e62
- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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%!s(int64=14) %!d(string=hai) anos |
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Textures
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c4231e3200
- Inverted red channel of the pond normal map so it looks bumpy
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%!s(int64=14) %!d(string=hai) anos |
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profiling points
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c906508e62
- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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%!s(int64=14) %!d(string=hai) anos |