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animation
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a9eec4c1b2
Jaime model, and test case
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app
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07a459555d
* Added test to demonstrate what happens to a deleted texture when trying to use it with OpenGL
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asset
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d64eec7d1b
* Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason
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audio
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bd39ff1b6e
* Fix issue 570
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awt
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28ce76245f
Change all source licenses to say 2009-2012
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batching
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01e2403f6c
Changed TestBatchNodeTower so that it doesn't use deprecated stuff anymore
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blender
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28ce76245f
Change all source licenses to say 2009-2012
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bounding
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28ce76245f
Change all source licenses to say 2009-2012
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bullet
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39205d3b21
- add damping for local x/z forces to BetterCharacterControl, remove debug
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collision
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28ce76245f
Change all source licenses to say 2009-2012
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conversion
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28ce76245f
Change all source licenses to say 2009-2012
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effect
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0ffe547d5a
test case showing soft particle issues, they end up quite hard...
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export
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28ce76245f
Change all source licenses to say 2009-2012
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games
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bc36506776
- add black fog to WoI
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gui
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28ce76245f
Change all source licenses to say 2009-2012
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%!s(int64=13) %!d(string=hai) anos |
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helloworld
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97ccd701fe
Used var-args to register input listeners to the inpurManager in HelloInput instead of creating a string arrays. Also updated the wiki
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input
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28ce76245f
Change all source licenses to say 2009-2012
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light
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ecc35e84c5
Shadows, enhanced TestShadowsPerf
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material
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a400851908
Fixed imports in TestShaderNodes
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math
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28ce76245f
Change all source licenses to say 2009-2012
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model
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6470f44c97
Added a test case for Hardware Skinning
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network
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28ce76245f
Change all source licenses to say 2009-2012
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niftygui
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28ce76245f
Change all source licenses to say 2009-2012
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post
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b105f2c228
Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports
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%!s(int64=12) %!d(string=hai) anos |
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renderer
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28ce76245f
Change all source licenses to say 2009-2012
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%!s(int64=13) %!d(string=hai) anos |
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scene
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28ce76245f
Change all source licenses to say 2009-2012
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%!s(int64=13) %!d(string=hai) anos |
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stress
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f0b44c0704
LodGenerator used squared length of en edge as parameter for its collapse cost instead of the length. It gives better results
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terrain
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ff4c38e20a
TerrainLodControl now refreshes when first added to the scene
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texture
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7e6534c1b7
* UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did)
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tools
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28ce76245f
Change all source licenses to say 2009-2012
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water
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c591260ab5
WaterFilter : the size of the reflection map can now be changed at run time.
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TestChooser.java
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ea973c14c3
- change logging from logger.info() logger.fine and logger.warning()
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