ShA..Rd 7e6534c1b7 * UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did) il y a 12 ans
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TestImageRaster.java 2a11aae3a4 * ImageRaster now supports Android. However the constructor can no longer be used. Instead user should create it by using ImageRaster.create() which automatically defers the handling to JmeSystem. il y a 13 ans
TestSkyLoading.java 28ce76245f Change all source licenses to say 2009-2012 il y a 13 ans
TestTexture3D.java 01f1c8ff27 Replace NetBeans file templates with jME licenses il y a 13 ans
TestTexture3DLoading.java 01f1c8ff27 Replace NetBeans file templates with jME licenses il y a 13 ans
TestTextureArray.java 3cdaf0e051 jme3: il y a 14 ans
UnshadedArray.frag 7e6534c1b7 * UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did) il y a 12 ans
UnshadedArray.j3md 6c12291559 * Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md il y a 13 ans
UnshadedArray.vert fafd79e5d3 - Added textureArray support (thanks to phate666) il y a 14 ans
tex3D.frag 6c7082a7e3 engine : added texture3D support based on darkfalkon Texture3D code and Kaelthas testcase il y a 14 ans
tex3D.j3md 6c7082a7e3 engine : added texture3D support based on darkfalkon Texture3D code and Kaelthas testcase il y a 14 ans
tex3D.vert 6c7082a7e3 engine : added texture3D support based on darkfalkon Texture3D code and Kaelthas testcase il y a 14 ans
tex3DThumb.frag 807a3e6fc5 * Fix incorrect format for DepthStencil in TextureUtil (fix potential GL issue) il y a 13 ans
tex3DThumb.j3md 91477b73f5 Engine : il y a 14 ans
tex3DThumb.vert 91477b73f5 Engine : il y a 14 ans