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- /*
- * Copyright (c) 2009-2012 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- package jme3test.helloworld;
- import com.jme3.app.SimpleApplication;
- import com.jme3.input.KeyInput;
- import com.jme3.input.MouseInput;
- import com.jme3.input.controls.ActionListener;
- import com.jme3.input.controls.AnalogListener;
- import com.jme3.input.controls.KeyTrigger;
- import com.jme3.input.controls.MouseButtonTrigger;
- import com.jme3.material.Material;
- import com.jme3.math.ColorRGBA;
- import com.jme3.math.Vector3f;
- import com.jme3.scene.Geometry;
- import com.jme3.scene.shape.Box;
- /** Sample 5 - how to map keys and mousebuttons to actions */
- public class HelloInput extends SimpleApplication {
- public static void main(String[] args) {
- HelloInput app = new HelloInput();
- app.start();
- }
- protected Geometry player;
- Boolean isRunning=true;
- @Override
- public void simpleInitApp() {
- Box b = new Box(Vector3f.ZERO, 1, 1, 1);
- player = new Geometry("Player", b);
- Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
- mat.setColor("Color", ColorRGBA.Blue);
- player.setMaterial(mat);
- rootNode.attachChild(player);
- initKeys(); // load my custom keybinding
- }
- /** Custom Keybinding: Map named actions to inputs. */
- private void initKeys() {
- /** You can map one or several inputs to one named mapping. */
- inputManager.addMapping("Pause", new KeyTrigger(keyInput.KEY_P));
- inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_J));
- inputManager.addMapping("Right", new KeyTrigger(KeyInput.KEY_K));
- inputManager.addMapping("Rotate", new KeyTrigger(KeyInput.KEY_SPACE), // spacebar!
- new MouseButtonTrigger(MouseInput.BUTTON_LEFT) ); // left click!
- /** Add the named mappings to the action listeners. */
- inputManager.addListener(actionListener,"Pause");
- inputManager.addListener(analogListener,"Left", "Right", "Rotate");
- }
- /** Use this listener for KeyDown/KeyUp events */
- private ActionListener actionListener = new ActionListener() {
- public void onAction(String name, boolean keyPressed, float tpf) {
- if (name.equals("Pause") && !keyPressed) {
- isRunning = !isRunning;
- }
- }
- };
- /** Use this listener for continuous events */
- private AnalogListener analogListener = new AnalogListener() {
- public void onAnalog(String name, float value, float tpf) {
- if (isRunning) {
- if (name.equals("Rotate")) {
- player.rotate(0, value, 0);
- }
- if (name.equals("Right")) {
- player.move((new Vector3f(value, 0,0)) );
- }
- if (name.equals("Left")) {
- player.move(new Vector3f(-value, 0,0));
- }
- } else {
- System.out.println("Press P to unpause.");
- }
- }
- };
- }
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