HelloInput.java 4.3 KB

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  1. /*
  2. * Copyright (c) 2009-2012 jMonkeyEngine
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are
  7. * met:
  8. *
  9. * * Redistributions of source code must retain the above copyright
  10. * notice, this list of conditions and the following disclaimer.
  11. *
  12. * * Redistributions in binary form must reproduce the above copyright
  13. * notice, this list of conditions and the following disclaimer in the
  14. * documentation and/or other materials provided with the distribution.
  15. *
  16. * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
  17. * may be used to endorse or promote products derived from this software
  18. * without specific prior written permission.
  19. *
  20. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
  22. * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  23. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  24. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  25. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  26. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  27. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  28. * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  29. * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  30. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. */
  32. package jme3test.helloworld;
  33. import com.jme3.app.SimpleApplication;
  34. import com.jme3.input.KeyInput;
  35. import com.jme3.input.MouseInput;
  36. import com.jme3.input.controls.ActionListener;
  37. import com.jme3.input.controls.AnalogListener;
  38. import com.jme3.input.controls.KeyTrigger;
  39. import com.jme3.input.controls.MouseButtonTrigger;
  40. import com.jme3.material.Material;
  41. import com.jme3.math.ColorRGBA;
  42. import com.jme3.math.Vector3f;
  43. import com.jme3.scene.Geometry;
  44. import com.jme3.scene.shape.Box;
  45. /** Sample 5 - how to map keys and mousebuttons to actions */
  46. public class HelloInput extends SimpleApplication {
  47. public static void main(String[] args) {
  48. HelloInput app = new HelloInput();
  49. app.start();
  50. }
  51. protected Geometry player;
  52. Boolean isRunning=true;
  53. @Override
  54. public void simpleInitApp() {
  55. Box b = new Box(Vector3f.ZERO, 1, 1, 1);
  56. player = new Geometry("Player", b);
  57. Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  58. mat.setColor("Color", ColorRGBA.Blue);
  59. player.setMaterial(mat);
  60. rootNode.attachChild(player);
  61. initKeys(); // load my custom keybinding
  62. }
  63. /** Custom Keybinding: Map named actions to inputs. */
  64. private void initKeys() {
  65. /** You can map one or several inputs to one named mapping. */
  66. inputManager.addMapping("Pause", new KeyTrigger(keyInput.KEY_P));
  67. inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_J));
  68. inputManager.addMapping("Right", new KeyTrigger(KeyInput.KEY_K));
  69. inputManager.addMapping("Rotate", new KeyTrigger(KeyInput.KEY_SPACE), // spacebar!
  70. new MouseButtonTrigger(MouseInput.BUTTON_LEFT) ); // left click!
  71. /** Add the named mappings to the action listeners. */
  72. inputManager.addListener(actionListener,"Pause");
  73. inputManager.addListener(analogListener,"Left", "Right", "Rotate");
  74. }
  75. /** Use this listener for KeyDown/KeyUp events */
  76. private ActionListener actionListener = new ActionListener() {
  77. public void onAction(String name, boolean keyPressed, float tpf) {
  78. if (name.equals("Pause") && !keyPressed) {
  79. isRunning = !isRunning;
  80. }
  81. }
  82. };
  83. /** Use this listener for continuous events */
  84. private AnalogListener analogListener = new AnalogListener() {
  85. public void onAnalog(String name, float value, float tpf) {
  86. if (isRunning) {
  87. if (name.equals("Rotate")) {
  88. player.rotate(0, value, 0);
  89. }
  90. if (name.equals("Right")) {
  91. player.move((new Vector3f(value, 0,0)) );
  92. }
  93. if (name.equals("Left")) {
  94. player.move(new Vector3f(-value, 0,0));
  95. }
  96. } else {
  97. System.out.println("Press P to unpause.");
  98. }
  99. }
  100. };
  101. }