A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

MeFisto94 9b29e05968 Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance) hace 5 años
.github 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. hace 5 años
gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 hace 7 años
jme3-android d935347bde Android buffer allocator implementation (#1214) hace 5 años
jme3-android-examples 663c9776e8 Android openGL ES 3 support (#1147) hace 5 años
jme3-android-native 88e9c8482c Store prebuild libraries outside the source folder, download prebuilt libraries from bintray hace 6 años
jme3-blender 80aed88f82 fix for NPE when being called from CombinedTexture with null baseImage (#1146) hace 6 años
jme3-bullet 75001d8abd protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229) hace 5 años
jme3-bullet-native 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). hace 5 años
jme3-bullet-native-android 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). hace 5 años
jme3-core b059c7c0dd Fix #1236 non-lvalue cannot be out parameter hace 5 años
jme3-desktop 3e89cd1377 define 2 new Platform values for Linux ARM, register BulletJme lib paths (#1182) hace 6 años
jme3-effects 663c9776e8 Android openGL ES 3 support (#1147) hace 5 años
jme3-examples bc64238635 TestPBRLighting: fpp.setNumSamples() to facilitate study of issue #1246 hace 5 años
jme3-ios dae85e1598 Removed unused imports. (#1020) hace 6 años
jme3-jbullet 75001d8abd protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229) hace 5 años
jme3-jogg 826908b042 correct more grammar/spelling errors in comments hace 7 años
jme3-jogl dae85e1598 Removed unused imports. (#1020) hace 6 años
jme3-lwjgl 930090dfa0 #1097-Fixed inconsistent OpenGL version constants (#1099) hace 6 años
jme3-lwjgl3 981aa1d181 Bump LWJGL3 version to '3.2.3' hace 6 años
jme3-networking f312608725 Fixed ClassCastException in RMI implementation. (#1195) hace 6 años
jme3-niftygui 68fb1afe5d GLRenderer.modifyTexture on GLES fix (#1235) hace 5 años
jme3-plugins 5eaf653de9 address issue #1119 (serialization with protected/private constructor) (#1181) hace 6 años
jme3-terrain 9b29e05968 Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance) hace 5 años
jme3-testdata 663c9776e8 Android openGL ES 3 support (#1147) hace 5 años
jme3-vr 621a4ab6a9 Bump LWJGL3 version to '3.2.3' on jme3-vr as well hace 6 años
lib 663c9776e8 Android openGL ES 3 support (#1147) hace 5 años
.gitignore 88e9c8482c Store prebuild libraries outside the source folder, download prebuilt libraries from bintray hace 6 años
.nb-gradle-properties f33fb69803 Add default license for new files hace 10 años
CONTRIBUTING.md 7a4e881bc6 Adding link to project tab. (#1170) hace 6 años
README.md 77c521fefa README.md: add pixelapp's Leap to list of games hace 5 años
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central hace 9 años
build.gradle ec491575be Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target. hace 5 años
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. hace 5 años
common.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. hace 5 años
gradle.properties b2ae269ede Updating the version.gradle to fix an issue with auto-versioning on the hace 5 años
gradlew 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 hace 7 años
gradlew.bat 9c0b977154 upgrade to gradle 4.1 hace 7 años
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview hace 10 años
license.txt f33fb69803 Add default license for new files hace 10 años
local.properties bea1601994 jme3-android-examples: add project for android examples hace 10 años
natives-snapshot.properties 584bb79392 [skip ci] update natives snapshot hace 5 años
settings.gradle 59d41c865b First jme3-vr commit hace 8 años
version.gradle b2ae269ede Updating the version.gradle to fix an issue with auto-versioning on the hace 5 años

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.4 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!