A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Paul Speed a2efd1323f Merge pull request #509 from davidB/patch-1 9 vuotta sitten
gradle a7b20629e7 build: update to gradle 2.13 9 vuotta sitten
jme3-android cb61e760ce Merge branch 'master' into BorealFeast-master 9 vuotta sitten
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency 10 vuotta sitten
jme3-android-native 7de6199bb5 Fix issue detecting Android NDK and property to build native projects 9 vuotta sitten
jme3-blender 008768f18c Feature: appending user defined UV sets to the mesh even if they are not 9 vuotta sitten
jme3-bullet 3ae3b0064e Remove static from method 9 vuotta sitten
jme3-bullet-native 4faf6cf36c Merge pull request #491 from riccardobl/AddGimpactCollisionAlgo 9 vuotta sitten
jme3-bullet-native-android 5be0edfd31 Update native bullet libraries for Android 9 vuotta sitten
jme3-core 3d1a541903 Fixed an issue when resizing the viewport, with a FPP and antialiasing would stop rendering 9 vuotta sitten
jme3-desktop a563c6cc7b remove deprecated classes 9 vuotta sitten
jme3-effects 6bdf479a0a Fixed an issue in the fog filter's shader that was preventing it to run on android 9 vuotta sitten
jme3-examples 2fd9da3d50 Merge pull request #487 from Dokthar/joysticks 9 vuotta sitten
jme3-ios bffa2191e5 Moved glBlendEquationSeparate from GL2 interface to GL interface. Added an example of the feature. Minors issues. 9 vuotta sitten
jme3-jbullet f61b1439cc Combine result of both listeners to determine if the collision should occur (jbullet) 9 vuotta sitten
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 vuotta sitten
jme3-jogl d1aae8d479 Added support to glBlendEquation for renderes implementing GL2, and material loading support 9 vuotta sitten
jme3-lwjgl 119a076f11 joystick : if a button id isn't a numeric it will be set to the button index 9 vuotta sitten
jme3-lwjgl3 d1aae8d479 Added support to glBlendEquation for renderes implementing GL2, and material loading support 9 vuotta sitten
jme3-networking c6768dc724 Added some additional finest logging. 9 vuotta sitten
jme3-niftygui 8f7abca01b niftygui: add nifty repository to POM 9 vuotta sitten
jme3-plugins 3f5cc4963e FBX: use new loader by default 9 vuotta sitten
jme3-terrain 37f8ee91af more deprecation cleanup 9 vuotta sitten
jme3-testdata 52487041b4 fix crashes in several tests 9 vuotta sitten
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 vuotta sitten
private b2a57e130a travis: set known hosts using travis config 9 vuotta sitten
.gitignore 01a67b6c66 gitignore: more cleanup 9 vuotta sitten
.nb-gradle-properties f33fb69803 Add default license for new files 10 vuotta sitten
.travis.yml 758fdcf394 travis: disable uploadArchives 9 vuotta sitten
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 vuotta sitten
README.md 0f1f1e6bc7 fix readme links 9 vuotta sitten
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 vuotta sitten
build.gradle b2a57e130a travis: set known hosts using travis config 9 vuotta sitten
common-android-app.gradle 6dfd59ea73 android-examples: use correct maven group 9 vuotta sitten
common.gradle fafccdf15e pom: fix incorrect inception year 9 vuotta sitten
gradle.properties fafccdf15e pom: fix incorrect inception year 9 vuotta sitten
gradlew a7b20629e7 build: update to gradle 2.13 9 vuotta sitten
gradlew.bat a7b20629e7 build: update to gradle 2.13 9 vuotta sitten
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 vuotta sitten
license.txt f33fb69803 Add default license for new files 10 vuotta sitten
local.properties bea1601994 jme3-android-examples: add project for android examples 10 vuotta sitten
settings.gradle eea4d54be7 removed sdks compilation form the engine compilation 9 vuotta sitten
version.gradle 652358038d version: treat this branch as trunk 9 vuotta sitten

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!