A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

iwgeric a52bc0a82c Bullet (and jBullet): Update Test Classes to use BulletAppState.setDebugEnabled instead of PhysicsSpace.enableDebug. 10 年之前
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 10 年之前
jme3-android 116adbba1f Android: Support JoystickCompatibilityMappings for reassigning joystick axes and buttons. 10 年之前
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 年之前
jme3-blender 20ea38e97e Bugfix: fixed some of the artifacts (unfortunately no all of them) that 10 年之前
jme3-bullet 70b03ea28a Bullet (and jBullet): Remove deprecated PhysicsSpace.enableDebug method in favor of BulletAppState.setDebugEnabled. 10 年之前
jme3-bullet-native fe7f30d5ec Native SweepTest: fix formatting 10 年之前
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 年之前
jme3-core fecfa8ccd0 Android: add joystick compatibility mapping for XBOX 360 controller connected to Android device using USB dongle 10 年之前
jme3-desktop 068047200e Threads: standardize names. Make sure they all start with "jME3". 10 年之前
jme3-effects f73c2b379d Fixed water filter's glsl 100 shader 10 年之前
jme3-examples a52bc0a82c Bullet (and jBullet): Update Test Classes to use BulletAppState.setDebugEnabled instead of PhysicsSpace.enableDebug. 10 年之前
jme3-ios 22957c3d28 IOS Renderer: remove clear texture units (does nothing anyway) 10 年之前
jme3-jbullet 70b03ea28a Bullet (and jBullet): Remove deprecated PhysicsSpace.enableDebug method in favor of BulletAppState.setDebugEnabled. 10 年之前
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 年之前
jme3-jogl 5b56f1e513 Updates the JogAmp backend, uses JOGL 2.3.1 10 年之前
jme3-lwjgl 19338deaf8 LWJGL Backend: fix issue #232 10 年之前
jme3-networking 2aa6f9f521 Fixed BufferUnderflowException 10 年之前
jme3-niftygui d2af0017b2 Nifty BatchRenderBackend: set colorspace property on images 10 年之前
jme3-plugins d55a859240 FBXLoader: add class to dump FBX binary files as text 10 年之前
jme3-terrain 068047200e Threads: standardize names. Make sure they all start with "jME3". 10 年之前
jme3-testdata 51952de16a jme3-testdata: fix issue #241 10 年之前
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 年之前
sdk 001f3f8f0e SDK : Fixed an issue where the shader cide template was not generated properly when creating a shader node definition. 10 年之前
.gitignore fe508f0ba0 Add JmeVersion to .gitignore (since it will be changed every build..) 10 年之前
.nb-gradle-properties f33fb69803 Add default license for new files 10 年之前
.travis.yml c5775ec30d Use default JDK for travis build 10 年之前
CONTRIBUTING.md b0b62cb467 Update CONTRIBUTING.md 10 年之前
README.md d884ecb317 Update README.md 10 年之前
build.gradle a19246973c build: enable assertion for test and run (previously only test as assertionEnabled = true) 10 年之前
common.gradle 4bdf682944 build:javadoc: use JavaVersion.current().isJava8Compatible() 10 年之前
gradle.properties 5c1fe73530 Update gradle.properties 10 年之前
gradlew fbea47e407 add gradle wrapper 11 年之前
gradlew.bat fbea47e407 add gradle wrapper 11 年之前
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 年之前
license.txt f33fb69803 Add default license for new files 10 年之前
settings.gradle 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries 10 年之前

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!