A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold a61483c110 solve issue #2167 (incomplete serialization of PosterizationFilter) #2170 (#2171) 1 год назад
.github 7c20f9519a Disable auto format workflow 1 год назад
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config 4e6a7f1408 1877: Add checkstyle to project (#2042) 2 лет назад
gradle 7e81ac6759 build using Gradle v7.6.3 1 год назад
jme3-android 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 лет назад
jme3-android-examples 291cd556bc Update build.gradle to use default Build Tools (30.0.2) required by Android Gradle Plugin 4.2.0 (#2064) 2 лет назад
jme3-android-native 3d49531fb9 resolve issue #1955 (Can not play vorbis audio on Android API 31+) (#1956) 2 лет назад
jme3-awt-dialogs 9e54d443f5 move SettingsDialog and ErrorDialog to new jme3-awt-dialogs module (#1876) 2 лет назад
jme3-core b5754e8f3d in J3MD files, always list GLSL versions in descending order (#2158) 1 год назад
jme3-desktop f915e5606f Replace direct usage of ClassLoader with ResourcesLoader (#2059) 2 лет назад
jme3-effects a61483c110 solve issue #2167 (incomplete serialization of PosterizationFilter) #2170 (#2171) 1 год назад
jme3-examples d921ef2666 jme3-example: add 2 library dependencies that were missing 1 год назад
jme3-ios 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 лет назад
jme3-jbullet c739b66abe When in VR attach the debug scene to the two eye's scenes. Fix#1795 (#1888) 2 лет назад
jme3-jogg f33d4a8172 jme3-jogg: upgrade the j-ogg-vorbis library to v1.0.4 2 лет назад
jme3-lwjgl d053625ebb Use synchronized block 1 год назад
jme3-lwjgl3 3f0fa2d77f solve issue #2011 (app crashes when using OpenGL version 3.0 and 3.1 with LWJGL 3) (#2009) 2 лет назад
jme3-networking f0918a4caf avoid use of deprecated methods (mostly Class.newInstance()) (#1774) 3 лет назад
jme3-niftygui 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 лет назад
jme3-plugins 358f756d12 Fixes Gltf Emissive Intensity Default (#2163) 1 год назад
jme3-plugins-json c46895e3ff Add autocast method to JSON abstraction and implementation and return the casted objects from get() 2 лет назад
jme3-plugins-json-gson c46895e3ff Add autocast method to JSON abstraction and implementation and return the casted objects from get() 2 лет назад
jme3-terrain 3ec59c87c8 Adding support for Specular-AA (#2141) 1 год назад
jme3-testdata 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 лет назад
jme3-vr 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 лет назад
lib aa8cceebc8 correct the dependencies of jme3-jbullet (#1541) 4 лет назад
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README.md 3833a2f4cd updates to the README (#2151) 1 год назад
build.gradle 5155f56616 update the Gradle wrapper to v7.6.2 2 лет назад
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 лет назад
common.gradle 8f8f6550ba update LWJGL to v3.3.3 1 год назад
gradle.properties ead32f180b gradle.properties: next release from "master" branch should be v3.7.0 2 лет назад
gradlew a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) 2 лет назад
gradlew.bat a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) 2 лет назад
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 лет назад
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settings.gradle 4c87531f03 JSON parser abstraction. (#2060) 2 лет назад
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README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. v3.6.1 is the latest stable version of the engine.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting Started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for the installation guide and tutorials. Join the discussion forum to participate in our community, get your questions answered, and share your projects.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION.

Technology Stack

  • windowed, multi-platform IDE derived from NetBeans
  • libraries for GUI, networking, physics, SFX, terrain, importing assets, etc.
  • platform-neutral core library for scene graph, animation, rendering, math, etc.
  • LWJGL v2/v3 (to access GLFW, OpenAL, OpenGL, and OpenVR) or Android or iOS
  • Java Virtual Machine (v8 or higher)

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License