A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Kirill Vainer a82b9a4a3d TestRenderToMemory: fix fps display 9 anni fa
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 10 anni fa
jme3-android 3c56afeae6 Converted Application to an interface and renamed the old Application to 9 anni fa
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency 10 anni fa
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 anni fa
jme3-blender be3dc06e28 Bugfix: fixed a bug that caused NPE during vertex groups loading when 9 anni fa
jme3-bullet b4d295ee1b Merge pull request #445 from Fadorico/master 9 anni fa
jme3-bullet-native ef626b0959 Fixed group collision check in native broadphase 9 anni fa
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 anni fa
jme3-core acda6e371c MPO: refresh MPOs on Spatial.deepClone() 9 anni fa
jme3-desktop a8aabac1c9 fix issue #441 9 anni fa
jme3-effects e530fa644b Merged with master after pull. 9 anni fa
jme3-examples a82b9a4a3d TestRenderToMemory: fix fps display 9 anni fa
jme3-ios b35c5e9820 Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader 10 anni fa
jme3-jbullet f61b1439cc Combine result of both listeners to determine if the collision should occur (jbullet) 9 anni fa
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 anni fa
jme3-jogl 47c26ac0e4 fix issue #441 9 anni fa
jme3-lwjgl a8aabac1c9 fix issue #441 9 anni fa
jme3-lwjgl3 a8aabac1c9 fix issue #441 9 anni fa
jme3-networking c6768dc724 Added some additional finest logging. 9 anni fa
jme3-niftygui 62eede87b3 niftygui build: add niftygui repository reference to pom 10 anni fa
jme3-plugins 493855bac9 LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) 9 anni fa
jme3-terrain ab6fb03171 Converted spatial over to use Cloner to do its various 9 anni fa
jme3-testdata 52487041b4 fix crashes in several tests 9 anni fa
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 anni fa
private e5b3646fe4 build: upload maven snapshots to updates server 10 anni fa
.gitignore 01a67b6c66 gitignore: more cleanup 9 anni fa
.nb-gradle-properties f33fb69803 Add default license for new files 10 anni fa
.travis.yml d0c7bd988e travis: cleanup 9 anni fa
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 anni fa
README.md a4e1aa450d README: Add build status image 10 anni fa
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 anni fa
build.gradle 78a921e300 Forcing the project to always build JavaDoc with UTF-8 encoding. 9 anni fa
common-android-app.gradle bea1601994 jme3-android-examples: add project for android examples 10 anni fa
common.gradle 85ffb48efb unit test: more descriptive failure message 9 anni fa
gradle.properties eea4d54be7 removed sdks compilation form the engine compilation 9 anni fa
gradlew fbea47e407 add gradle wrapper 11 anni fa
gradlew.bat fbea47e407 add gradle wrapper 11 anni fa
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 anni fa
license.txt f33fb69803 Add default license for new files 10 anni fa
local.properties bea1601994 jme3-android-examples: add project for android examples 10 anni fa
settings.gradle eea4d54be7 removed sdks compilation form the engine compilation 9 anni fa
upload.gradle e5b3646fe4 build: upload maven snapshots to updates server 10 anni fa
version.gradle 3d8cbda240 version: fix tag parsing issues 9 anni fa

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!