A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold a85e581ef2 jme3-examples: add test for issue #2011 (undefined context profiles) %!s(int64=2) %!d(string=hai) anos
.github 6522c3fa8b Deploy master branch commits as snapshot (#1983) %!s(int64=2) %!d(string=hai) anos
.vscode 0ee430b90e VSCODE: Format on paste and type %!s(int64=3) %!d(string=hai) anos
gradle efbcd03e58 %!s(int64=2) %!d(string=hai) anos
jme3-android 3c13403070 By default use PrimitiveAllocator on Android (#2029) %!s(int64=2) %!d(string=hai) anos
jme3-android-examples 22d8634a45 jme3-android-examples: upgrade the "junit" library to v4.13.2 %!s(int64=3) %!d(string=hai) anos
jme3-android-native 3d49531fb9 resolve issue #1955 (Can not play vorbis audio on Android API 31+) (#1956) %!s(int64=2) %!d(string=hai) anos
jme3-awt-dialogs 9e54d443f5 move SettingsDialog and ErrorDialog to new jme3-awt-dialogs module (#1876) %!s(int64=2) %!d(string=hai) anos
jme3-core c7dd563357 solve issue 2034 (serialization of ShaderNodeDefinition) (#2035) %!s(int64=2) %!d(string=hai) anos
jme3-desktop 25a3407c9e NativeLibraryLoader: more detailed exception in computeNativesHash() (#2001) %!s(int64=2) %!d(string=hai) anos
jme3-effects 493195eae8 Add WaterFilter.getReflectionView method (#1951) %!s(int64=2) %!d(string=hai) anos
jme3-examples a85e581ef2 jme3-examples: add test for issue #2011 (undefined context profiles) %!s(int64=2) %!d(string=hai) anos
jme3-ios 925ff4561b add 4 getters to JmeContext for screen position and frame-buffer size (#1911) %!s(int64=2) %!d(string=hai) anos
jme3-jbullet c739b66abe When in VR attach the debug scene to the two eye's scenes. Fix#1795 (#1888) %!s(int64=2) %!d(string=hai) anos
jme3-jogg 1cb03bb076 jme3-jogg: remove dependency on Java Media Framework (#1962) %!s(int64=2) %!d(string=hai) anos
jme3-lwjgl 365759d752 LwjglContext: re-initialize renderer on context restart (lwjgl 2) (#1988) %!s(int64=2) %!d(string=hai) anos
jme3-lwjgl3 3f0fa2d77f solve issue #2011 (app crashes when using OpenGL version 3.0 and 3.1 with LWJGL 3) (#2009) %!s(int64=2) %!d(string=hai) anos
jme3-networking f0918a4caf avoid use of deprecated methods (mostly Class.newInstance()) (#1774) %!s(int64=3) %!d(string=hai) anos
jme3-niftygui 7a5d085ff5 resolve issue #1926 (unnecessary dependencies) (#1927) %!s(int64=2) %!d(string=hai) anos
jme3-plugins 458c1b2297 Add support for AoStrength in PBRLighting & GltfLoader (#1981) %!s(int64=2) %!d(string=hai) anos
jme3-terrain 921e0f4513 solve issue #2003 (ParticleDepositionHeightMap.load return value) (#2005) %!s(int64=2) %!d(string=hai) anos
jme3-testdata 7a5d085ff5 resolve issue #1926 (unnecessary dependencies) (#1927) %!s(int64=2) %!d(string=hai) anos
jme3-vr ca0b54e9f6 Variables should start with lower-case. (#2013) %!s(int64=2) %!d(string=hai) anos
lib aa8cceebc8 correct the dependencies of jme3-jbullet (#1541) %!s(int64=4) %!d(string=hai) anos
.gitignore 287f492955 remove the local.properties file (#1708) %!s(int64=3) %!d(string=hai) anos
.nb-gradle-properties f33fb69803 Add default license for new files %!s(int64=10) %!d(string=hai) anos
CONTRIBUTING.md 0cd971c3f4 document the correct build procedure (#1675) %!s(int64=3) %!d(string=hai) anos
LICENSE.md 00a8597090 LICENSE.md: add 2023 to copyright years %!s(int64=2) %!d(string=hai) anos
README.md 90c0e75ee2 README.md: add "Boxer" to the project list %!s(int64=2) %!d(string=hai) anos
build.gradle a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) %!s(int64=2) %!d(string=hai) anos
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. %!s(int64=5) %!d(string=hai) anos
common.gradle 53815ae25b update Groovy to v3.0.17 %!s(int64=2) %!d(string=hai) anos
gradle.properties ead32f180b gradle.properties: next release from "master" branch should be v3.7.0 %!s(int64=2) %!d(string=hai) anos
gradlew a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) %!s(int64=2) %!d(string=hai) anos
gradlew.bat a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) %!s(int64=2) %!d(string=hai) anos
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview %!s(int64=10) %!d(string=hai) anos
natives-snapshot.properties 0cb5fe7555 [skip ci] update natives snapshot %!s(int64=2) %!d(string=hai) anos
settings.gradle 9e54d443f5 move SettingsDialog and ErrorDialog to new jme3-awt-dialogs module (#1876) %!s(int64=2) %!d(string=hai) anos
source-file-header-template.txt 6946cfd671 #1569 Fix license file to be better detected by GitHub (#1855) %!s(int64=2) %!d(string=hai) anos
version.gradle b2ae269ede Updating the version.gradle to fix an issue with auto-versioning on the %!s(int64=5) %!d(string=hai) anos

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. v3.6.0 is the latest stable version of the engine.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License