A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold a96dbe8604 elimiate incidental hard tabs from jme3-examples 5 年 前
.github 391e0dc6d0 Update checkout action to v2 5 年 前
gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 年 前
jme3-android 9be8f5dd3a Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 年 前
jme3-android-examples 663c9776e8 Android openGL ES 3 support (#1147) 5 年 前
jme3-android-native 836455826b Fix openal-soft dead link 5 年 前
jme3-blender 80aed88f82 fix for NPE when being called from CombinedTexture with null baseImage (#1146) 6 年 前
jme3-bullet 75001d8abd protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229) 5 年 前
jme3-bullet-native 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). 5 年 前
jme3-bullet-native-android 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). 5 年 前
jme3-core efc9c443de elimiate incidental hard tabs from jme3-core 5 年 前
jme3-desktop 3e89cd1377 define 2 new Platform values for Linux ARM, register BulletJme lib paths (#1182) 6 年 前
jme3-effects 663c9776e8 Android openGL ES 3 support (#1147) 5 年 前
jme3-examples a96dbe8604 elimiate incidental hard tabs from jme3-examples 5 年 前
jme3-ios 9be8f5dd3a Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 年 前
jme3-jbullet 75001d8abd protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229) 5 年 前
jme3-jogg 826908b042 correct more grammar/spelling errors in comments 7 年 前
jme3-jogl 9be8f5dd3a Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 年 前
jme3-lwjgl 7e3ae5e8ca Fixes #1319 - LWJGL2: start(true) should not freeze when context could not be initialized 5 年 前
jme3-lwjgl3 9be8f5dd3a Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 年 前
jme3-networking f312608725 Fixed ClassCastException in RMI implementation. (#1195) 6 年 前
jme3-niftygui 194ae883c5 fix for issue #99 (pr #1082) 6 年 前
jme3-plugins 5eaf653de9 address issue #1119 (serialization with protected/private constructor) (#1181) 6 年 前
jme3-terrain 55a36abe9d Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance) 5 年 前
jme3-testdata 663c9776e8 Android openGL ES 3 support (#1147) 5 年 前
jme3-vr 9be8f5dd3a Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 年 前
lib 663c9776e8 Android openGL ES 3 support (#1147) 5 年 前
.gitignore 88e9c8482c Store prebuild libraries outside the source folder, download prebuilt libraries from bintray 6 年 前
.nb-gradle-properties f33fb69803 Add default license for new files 10 年 前
CONTRIBUTING.md 7a4e881bc6 Adding link to project tab. (#1170) 6 年 前
README.md 69ef8efcce Github Actions 6 年 前
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 年 前
build.gradle 17fbedd5fe Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target. 5 年 前
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 年 前
common.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 年 前
gradle.properties 8905b3d8f8 Refactored how versions are auto-built to provide more normal versions 5 年 前
gradlew 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 年 前
gradlew.bat 9c0b977154 upgrade to gradle 4.1 7 年 前
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 年 前
license.txt f33fb69803 Add default license for new files 10 年 前
local.properties bea1601994 jme3-android-examples: add project for android examples 10 年 前
natives-snapshot.properties 584bb79392 [skip ci] update natives snapshot 5 年 前
settings.gradle 59d41c865b First jme3-vr commit 8 年 前
version.gradle 8905b3d8f8 Refactored how versions are auto-built to provide more normal versions 5 年 前

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.4 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!