A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Riccardo Balbo a9afcecc41 Recognize .glsl files as glsllib. 6 年之前
gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 年之前
jme3-android cde108c2c0 #1107-Fix Javadoc warnings in OpenJDK 9+ 6 年之前
jme3-android-examples ffa58be3d7 remove more unused imports 6 年之前
jme3-android-native 9c1452b63b Fixed classes location while building natives (JDK11 Support) (#1073) 6 年之前
jme3-blender 80aed88f82 fix for NPE when being called from CombinedTexture with null baseImage (#1146) 6 年之前
jme3-bullet 56d37cb866 fix GImpact scaling in jme3-bullet (native Bullet) 6 年之前
jme3-bullet-native e31a047746 [ci skip] bullet: update linux natives 6 年之前
jme3-bullet-native-android 2b1c3d22e8 Update android bullet native libraries 6 年之前
jme3-core a9afcecc41 Recognize .glsl files as glsllib. 6 年之前
jme3-desktop de092b92bb Wrap potential IOExceptions during native file extraction 6 年之前
jme3-effects cde108c2c0 #1107-Fix Javadoc warnings in OpenJDK 9+ 6 年之前
jme3-examples 3d7a5ee01b Fixed an issue with previous commit 6 年之前
jme3-ios dae85e1598 Removed unused imports. (#1020) 6 年之前
jme3-jbullet 23759820e5 fix GImpact scaling in jme3-jbullet: issue #1120 6 年之前
jme3-jogg 826908b042 correct more grammar/spelling errors in comments 7 年之前
jme3-jogl dae85e1598 Removed unused imports. (#1020) 6 年之前
jme3-lwjgl 930090dfa0 #1097-Fixed inconsistent OpenGL version constants (#1099) 6 年之前
jme3-lwjgl3 930090dfa0 #1097-Fixed inconsistent OpenGL version constants (#1099) 6 年之前
jme3-networking f8dae05a52 #1107-Fix Javadoc warnings in OpenJDK 9+ (#1112) 6 年之前
jme3-niftygui 9d6d31d685 GuiEvent: add JavaDoc (comments only) 6 年之前
jme3-plugins 57db8f618f Add support for gltf morph names. (#1100) 6 年之前
jme3-terrain cde108c2c0 #1107-Fix Javadoc warnings in OpenJDK 9+ 6 年之前
jme3-testdata ba340cf13a add a test case for issue #99 (blendMode="multiply" in NiftyGUI) 6 年之前
jme3-vr 484d192467 Some fixes in jme-vr (#1163) 6 年之前
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 年之前
private 17d7134e2d bullet: enable upload for linux/mac 8 年之前
.gitignore ad2ba95e99 Jdk 11 Build Support 6 年之前
.nb-gradle-properties f33fb69803 Add default license for new files 10 年之前
.travis.yml acdeef54fe .travis.yml: specify "precise" Linux distro for JDK8 build 6 年之前
CONTRIBUTING.md 02ccce08ec Updated CONTRIBUTING.md (#1139) 6 年之前
README.md ae67b9c6f8 Update the link of the "Lightspeed Frontier". (#1160) 6 年之前
appveyor.yml 2d621ce24e enable AppVeyor CI for v3.2 branch 6 年之前
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 年之前
build.gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 年之前
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 年之前
common.gradle 7e11a6c0fe Use UTF-8 in gradle builds 6 年之前
gradle.properties 5451e3eaf0 post-release fixup 6 年之前
gradlew 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 年之前
gradlew.bat 9c0b977154 upgrade to gradle 4.1 7 年之前
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 年之前
license.txt f33fb69803 Add default license for new files 10 年之前
local.properties bea1601994 jme3-android-examples: add project for android examples 10 年之前
settings.gradle 59d41c865b First jme3-vr commit 8 年之前
version.gradle 4f53351f76 version: fix small mistake 8 年之前

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.4 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!