A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Riccardo Balbo a9afcecc41 Recognize .glsl files as glsllib. 6 years ago
gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 years ago
jme3-android cde108c2c0 #1107-Fix Javadoc warnings in OpenJDK 9+ 6 years ago
jme3-android-examples ffa58be3d7 remove more unused imports 6 years ago
jme3-android-native 9c1452b63b Fixed classes location while building natives (JDK11 Support) (#1073) 6 years ago
jme3-blender 80aed88f82 fix for NPE when being called from CombinedTexture with null baseImage (#1146) 6 years ago
jme3-bullet 56d37cb866 fix GImpact scaling in jme3-bullet (native Bullet) 6 years ago
jme3-bullet-native e31a047746 [ci skip] bullet: update linux natives 6 years ago
jme3-bullet-native-android 2b1c3d22e8 Update android bullet native libraries 6 years ago
jme3-core a9afcecc41 Recognize .glsl files as glsllib. 6 years ago
jme3-desktop de092b92bb Wrap potential IOExceptions during native file extraction 6 years ago
jme3-effects cde108c2c0 #1107-Fix Javadoc warnings in OpenJDK 9+ 6 years ago
jme3-examples 3d7a5ee01b Fixed an issue with previous commit 6 years ago
jme3-ios dae85e1598 Removed unused imports. (#1020) 6 years ago
jme3-jbullet 23759820e5 fix GImpact scaling in jme3-jbullet: issue #1120 6 years ago
jme3-jogg 826908b042 correct more grammar/spelling errors in comments 7 years ago
jme3-jogl dae85e1598 Removed unused imports. (#1020) 6 years ago
jme3-lwjgl 930090dfa0 #1097-Fixed inconsistent OpenGL version constants (#1099) 6 years ago
jme3-lwjgl3 930090dfa0 #1097-Fixed inconsistent OpenGL version constants (#1099) 6 years ago
jme3-networking f8dae05a52 #1107-Fix Javadoc warnings in OpenJDK 9+ (#1112) 6 years ago
jme3-niftygui 9d6d31d685 GuiEvent: add JavaDoc (comments only) 6 years ago
jme3-plugins 57db8f618f Add support for gltf morph names. (#1100) 6 years ago
jme3-terrain cde108c2c0 #1107-Fix Javadoc warnings in OpenJDK 9+ 6 years ago
jme3-testdata ba340cf13a add a test case for issue #99 (blendMode="multiply" in NiftyGUI) 6 years ago
jme3-vr 484d192467 Some fixes in jme-vr (#1163) 6 years ago
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 years ago
private 17d7134e2d bullet: enable upload for linux/mac 8 years ago
.gitignore ad2ba95e99 Jdk 11 Build Support 6 years ago
.nb-gradle-properties f33fb69803 Add default license for new files 10 years ago
.travis.yml acdeef54fe .travis.yml: specify "precise" Linux distro for JDK8 build 6 years ago
CONTRIBUTING.md 02ccce08ec Updated CONTRIBUTING.md (#1139) 6 years ago
README.md ae67b9c6f8 Update the link of the "Lightspeed Frontier". (#1160) 6 years ago
appveyor.yml 2d621ce24e enable AppVeyor CI for v3.2 branch 6 years ago
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 years ago
build.gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 years ago
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 years ago
common.gradle 7e11a6c0fe Use UTF-8 in gradle builds 6 years ago
gradle.properties 5451e3eaf0 post-release fixup 6 years ago
gradlew 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 years ago
gradlew.bat 9c0b977154 upgrade to gradle 4.1 7 years ago
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 years ago
license.txt f33fb69803 Add default license for new files 10 years ago
local.properties bea1601994 jme3-android-examples: add project for android examples 10 years ago
settings.gradle 59d41c865b First jme3-vr commit 8 years ago
version.gradle 4f53351f76 version: fix small mistake 8 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.4 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!