A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

SceneMax3D 7a77c148db JavaDocs fixes 1 éve
.github 7c20f9519a Disable auto format workflow 1 éve
.vscode 5f8fd1c819 Set line width to 110 2 éve
config 4e6a7f1408 1877: Add checkstyle to project (#2042) 2 éve
gradle 5155f56616 update the Gradle wrapper to v7.6.2 2 éve
jme3-android 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 éve
jme3-android-examples 291cd556bc Update build.gradle to use default Build Tools (30.0.2) required by Android Gradle Plugin 4.2.0 (#2064) 2 éve
jme3-android-native 3d49531fb9 resolve issue #1955 (Can not play vorbis audio on Android API 31+) (#1956) 2 éve
jme3-awt-dialogs 9e54d443f5 move SettingsDialog and ErrorDialog to new jme3-awt-dialogs module (#1876) 2 éve
jme3-core 7a77c148db JavaDocs fixes 1 éve
jme3-desktop f915e5606f Replace direct usage of ClassLoader with ResourcesLoader (#2059) 2 éve
jme3-effects 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 éve
jme3-examples cbb2166d0a improvements 1 éve
jme3-ios 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 éve
jme3-jbullet c739b66abe When in VR attach the debug scene to the two eye's scenes. Fix#1795 (#1888) 2 éve
jme3-jogg f33d4a8172 jme3-jogg: upgrade the j-ogg-vorbis library to v1.0.4 2 éve
jme3-lwjgl d053625ebb Use synchronized block 1 éve
jme3-lwjgl3 3f0fa2d77f solve issue #2011 (app crashes when using OpenGL version 3.0 and 3.1 with LWJGL 3) (#2009) 2 éve
jme3-networking f0918a4caf avoid use of deprecated methods (mostly Class.newInstance()) (#1774) 3 éve
jme3-niftygui 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 éve
jme3-plugins 68c4271c97 GltfLoader: copyedits to 18 inline comments 1 éve
jme3-plugins-json c46895e3ff Add autocast method to JSON abstraction and implementation and return the casted objects from get() 2 éve
jme3-plugins-json-gson c46895e3ff Add autocast method to JSON abstraction and implementation and return the casted objects from get() 2 éve
jme3-terrain 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 éve
jme3-testdata 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 éve
jme3-vr 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 éve
lib aa8cceebc8 correct the dependencies of jme3-jbullet (#1541) 4 éve
.gitignore 287f492955 remove the local.properties file (#1708) 3 éve
.nb-gradle-properties f33fb69803 Add default license for new files 10 éve
CONTRIBUTING.md 0cd971c3f4 document the correct build procedure (#1675) 3 éve
LICENSE.md 00a8597090 LICENSE.md: add 2023 to copyright years 2 éve
README.md 177f7d3449 README.md: add back 2 URLs that are okay (partial revert of 995ac830) 2 éve
build.gradle 5155f56616 update the Gradle wrapper to v7.6.2 2 éve
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 éve
common.gradle 8f8f6550ba update LWJGL to v3.3.3 1 éve
gradle.properties ead32f180b gradle.properties: next release from "master" branch should be v3.7.0 2 éve
gradlew a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) 2 éve
gradlew.bat a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) 2 éve
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 éve
natives-snapshot.properties 0cb5fe7555 [skip ci] update natives snapshot 2 éve
settings.gradle 4c87531f03 JSON parser abstraction. (#2060) 2 éve
source-file-header-template.txt 6946cfd671 #1569 Fix license file to be better detected by GitHub (#1855) 2 éve
version.gradle b2ae269ede Updating the version.gradle to fix an issue with auto-versioning on the 5 éve

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. v3.6.1 is the latest stable version of the engine.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License