A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Rémy Bouquet ae0cd3d813 Merge pull request #117 from maany/issue#85 11 lat temu
gradle fbea47e407 add gradle wrapper 11 lat temu
jme3-android 7c8fa29b26 Adding a VideoRecorderAppState for Android. Performance is really bad, but it will at least run and store the AVI. Not really intended for app usage, but it's been handy in a couple of places. Just committing to lot lose the changes necessary to make it run. More work required, for sure. 11 lat temu
jme3-android-native 8b912cd768 change method to check for existance of the android ndk 11 lat temu
jme3-blender a16857c8f4 switch to gradle layout 11 lat temu
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jme3-bullet-native a43b5c1835 remove android mk files from bullet-native. android native bullet has it's own subproject 11 lat temu
jme3-bullet-native-android 26c08caa8c add separate project files for building android native bullet 11 lat temu
jme3-core ad99467cf2 Fixed issue where onAnimCycleDone was not called when playing an animation 11 lat temu
jme3-desktop 57adc00909 A better error dialog. 11 lat temu
jme3-effects 333c5c60cd Fixed wrong swizzle in ssao.frag 11 lat temu
jme3-examples ae0cd3d813 Merge pull request #117 from maany/issue#85 11 lat temu
jme3-ios 625264b6d8 Added base input handler - touch and simulated mouse 11 lat temu
jme3-jbullet a16857c8f4 switch to gradle layout 11 lat temu
jme3-jogg a16857c8f4 switch to gradle layout 11 lat temu
jme3-jogl b37a5357cf update jogl dependency to 2.1.4 11 lat temu
jme3-lwjgl a16857c8f4 switch to gradle layout 11 lat temu
jme3-networking a16857c8f4 switch to gradle layout 11 lat temu
jme3-niftygui a16857c8f4 switch to gradle layout 11 lat temu
jme3-plugins a16857c8f4 switch to gradle layout 11 lat temu
jme3-terrain 7df0b41585 TerrainLodControl no longer caches camera positions. Issue #121 11 lat temu
jme3-testdata a16857c8f4 switch to gradle layout 11 lat temu
lib a16857c8f4 switch to gradle layout 11 lat temu
sdk 701da19757 SDK: fix some Generics warnings 11 lat temu
.gitignore ef23737d36 ignore android native bullet build directory 11 lat temu
CONTRIBUTING.md 0682044cb5 Update CONTRIBUTING.md 11 lat temu
README.md a5ceb6ea25 Created README.md 11 lat temu
build.gradle 8b912cd768 change method to check for existance of the android ndk 11 lat temu
common.gradle d4546223fc - include SDK in gradle build 11 lat temu
gradle.properties 10af945f36 set buildNativeProjects to false for now 11 lat temu
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gradlew.bat fbea47e407 add gradle wrapper 11 lat temu
settings.gradle 1ef1420c4d update settings.gradle to include android native bullet project 11 lat temu

README.md

jmonkeyengine

jMonkeyEngine 3 was made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility.

The engine is used by several commercial game studios as well as university (game-) classes. While its old 2.0 branch is now only community supported, the 3.0 branch is quickly emerging as a full-fledged game development environment for a wide range of developers.

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK.