A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

iwgeric ae2cb3b740 Fix issue detecting Android NDK and property to build native projects %!s(int64=9) %!d(string=hai) anos
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 %!s(int64=10) %!d(string=hai) anos
jme3-android 3c56afeae6 Converted Application to an interface and renamed the old Application to %!s(int64=9) %!d(string=hai) anos
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency %!s(int64=10) %!d(string=hai) anos
jme3-android-native ae2cb3b740 Fix issue detecting Android NDK and property to build native projects %!s(int64=9) %!d(string=hai) anos
jme3-blender be3dc06e28 Bugfix: fixed a bug that caused NPE during vertex groups loading when %!s(int64=9) %!d(string=hai) anos
jme3-bullet b4d295ee1b Merge pull request #445 from Fadorico/master %!s(int64=9) %!d(string=hai) anos
jme3-bullet-native ef626b0959 Fixed group collision check in native broadphase %!s(int64=9) %!d(string=hai) anos
jme3-bullet-native-android f3177535a7 Fix issue detecting Android NDK and property to build native projects %!s(int64=9) %!d(string=hai) anos
jme3-core 75791883ec For LightFilter to be implementable frustumCheckNeeded and intersectsFrustum need to be accesible. %!s(int64=9) %!d(string=hai) anos
jme3-desktop 3c56afeae6 Converted Application to an interface and renamed the old Application to %!s(int64=9) %!d(string=hai) anos
jme3-effects e530fa644b Merged with master after pull. %!s(int64=9) %!d(string=hai) anos
jme3-examples 3c56afeae6 Converted Application to an interface and renamed the old Application to %!s(int64=9) %!d(string=hai) anos
jme3-ios b35c5e9820 Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader %!s(int64=10) %!d(string=hai) anos
jme3-jbullet f61b1439cc Combine result of both listeners to determine if the collision should occur (jbullet) %!s(int64=9) %!d(string=hai) anos
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis %!s(int64=10) %!d(string=hai) anos
jme3-jogl c6143ae640 Rendering depth to texture arrays. %!s(int64=9) %!d(string=hai) anos
jme3-lwjgl b39c46a82a Let lwjgl respect the AlphaBits setting. %!s(int64=9) %!d(string=hai) anos
jme3-lwjgl3 c6143ae640 Rendering depth to texture arrays. %!s(int64=9) %!d(string=hai) anos
jme3-networking c6768dc724 Added some additional finest logging. %!s(int64=9) %!d(string=hai) anos
jme3-niftygui 62eede87b3 niftygui build: add niftygui repository reference to pom %!s(int64=10) %!d(string=hai) anos
jme3-plugins 493855bac9 LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) %!s(int64=9) %!d(string=hai) anos
jme3-terrain ab6fb03171 Converted spatial over to use Cloner to do its various %!s(int64=9) %!d(string=hai) anos
jme3-testdata 07088452ff Fixed binormal calculation in Single pass lighting %!s(int64=9) %!d(string=hai) anos
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. %!s(int64=10) %!d(string=hai) anos
private e5b3646fe4 build: upload maven snapshots to updates server %!s(int64=10) %!d(string=hai) anos
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.travis.yml d0c7bd988e travis: cleanup %!s(int64=9) %!d(string=hai) anos
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md %!s(int64=10) %!d(string=hai) anos
README.md a4e1aa450d README: Add build status image %!s(int64=10) %!d(string=hai) anos
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central %!s(int64=9) %!d(string=hai) anos
build.gradle 78a921e300 Forcing the project to always build JavaDoc with UTF-8 encoding. %!s(int64=9) %!d(string=hai) anos
common-android-app.gradle bea1601994 jme3-android-examples: add project for android examples %!s(int64=10) %!d(string=hai) anos
common.gradle 35de6bd6d3 Upping source compatibility to 1.7. Even 1.7 is end-of-lifed by now %!s(int64=9) %!d(string=hai) anos
gradle.properties eea4d54be7 removed sdks compilation form the engine compilation %!s(int64=9) %!d(string=hai) anos
gradlew fbea47e407 add gradle wrapper %!s(int64=11) %!d(string=hai) anos
gradlew.bat fbea47e407 add gradle wrapper %!s(int64=11) %!d(string=hai) anos
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview %!s(int64=10) %!d(string=hai) anos
license.txt f33fb69803 Add default license for new files %!s(int64=10) %!d(string=hai) anos
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version.gradle 3d8cbda240 version: fix tag parsing issues %!s(int64=9) %!d(string=hai) anos

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!