A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold b8287a2d0d correct some typographic errors in Billboard100.frag comments 5 lat temu
.github 7c01019f0c Don't fail if there is no javadoc to commit. 5 lat temu
gradle ffd9cfcf25 Upgrade Gradle 4.10 -> 5.6.4 (#1238) 5 lat temu
jme3-android 2379cfba77 Merge pull request #1276 from MeFisto94/fix-gldebug 5 lat temu
jme3-android-examples f652591281 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 lat temu
jme3-android-native 31476679be Fix openal-soft dead link 5 lat temu
jme3-blender f652591281 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 lat temu
jme3-bullet f652591281 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 lat temu
jme3-bullet-native 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). 5 lat temu
jme3-bullet-native-android 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). 5 lat temu
jme3-core b8287a2d0d correct some typographic errors in Billboard100.frag comments 5 lat temu
jme3-desktop f652591281 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 lat temu
jme3-effects f652591281 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 lat temu
jme3-examples fef5c101d8 elimiate incidental hard tabs from jme3-examples 5 lat temu
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jme3-jogg 0fd70b81c9 Add missing @Override annotations (#1270) 5 lat temu
jme3-jogl 12481c08f6 Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 lat temu
jme3-lwjgl efc1962092 Merge pull request #1320 from MeFisto94/fix-lwjgl3-double-stop 5 lat temu
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jme3-networking f652591281 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 lat temu
jme3-niftygui f652591281 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 lat temu
jme3-plugins f652591281 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 lat temu
jme3-terrain f652591281 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 lat temu
jme3-testdata 663c9776e8 Android openGL ES 3 support (#1147) 5 lat temu
jme3-vr 2379cfba77 Merge pull request #1276 from MeFisto94/fix-gldebug 5 lat temu
lib 663c9776e8 Android openGL ES 3 support (#1147) 5 lat temu
.gitignore 88e9c8482c Store prebuild libraries outside the source folder, download prebuilt libraries from bintray 6 lat temu
.nb-gradle-properties f33fb69803 Add default license for new files 10 lat temu
CONTRIBUTING.md 7a4e881bc6 Adding link to project tab. (#1170) 6 lat temu
README.md 0252c1b623 README.md: add "Jumping Jack Flag" to game list 5 lat temu
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 lat temu
build.gradle 728a05c4f3 lambda :tada: 5 lat temu
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 lat temu
common.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 lat temu
gradle.properties b2ae269ede Updating the version.gradle to fix an issue with auto-versioning on the 5 lat temu
gradlew ffd9cfcf25 Upgrade Gradle 4.10 -> 5.6.4 (#1238) 5 lat temu
gradlew.bat ffd9cfcf25 Upgrade Gradle 4.10 -> 5.6.4 (#1238) 5 lat temu
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 lat temu
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local.properties bea1601994 jme3-android-examples: add project for android examples 10 lat temu
natives-snapshot.properties 426969daeb [skip ci] update natives snapshot 5 lat temu
settings.gradle 59d41c865b First jme3-vr commit 8 lat temu
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README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.4 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!