A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

empirephoenix bbad454e43 Merge pull request #541 from tonihele/issue-537 преди 9 години
gradle a7b20629e7 build: update to gradle 2.13 преди 9 години
jme3-android cb61e760ce Merge branch 'master' into BorealFeast-master преди 9 години
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency преди 10 години
jme3-android-native 7de6199bb5 Fix issue detecting Android NDK and property to build native projects преди 9 години
jme3-blender 008768f18c Feature: appending user defined UV sets to the mesh even if they are not преди 9 години
jme3-bullet 3ae3b0064e Remove static from method преди 9 години
jme3-bullet-native 4faf6cf36c Merge pull request #491 from riccardobl/AddGimpactCollisionAlgo преди 9 години
jme3-bullet-native-android 5be0edfd31 Update native bullet libraries for Android преди 9 години
jme3-core 7eb9463496 Merge pull request #505 from JavaSaBr/v3.1 преди 9 години
jme3-desktop a563c6cc7b remove deprecated classes преди 9 години
jme3-effects c92009a40a Use texture() instead of texture2D() in bloomExtract15 and bloomFinal15 преди 9 години
jme3-examples a7edef3a06 fixed transparent shadows on mac. преди 9 години
jme3-ios 7b0a00b364 Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe преди 9 години
jme3-jbullet f61b1439cc Combine result of both listeners to determine if the collision should occur (jbullet) преди 9 години
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis преди 10 години
jme3-jogl 05c39990ca NewtMouseInput now resets mouse cursor to default image when inputManager.setMouseCursor(null) invoked преди 9 години
jme3-lwjgl 52c0a35525 Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created преди 9 години
jme3-lwjgl3 d1aae8d479 Added support to glBlendEquation for renderes implementing GL2, and material loading support преди 9 години
jme3-networking c6768dc724 Added some additional finest logging. преди 9 години
jme3-niftygui f46680815d nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui преди 9 години
jme3-plugins 3f5cc4963e FBX: use new loader by default преди 9 години
jme3-terrain 37f8ee91af more deprecation cleanup преди 9 години
jme3-testdata 52487041b4 fix crashes in several tests преди 9 години
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. преди 10 години
private b2a57e130a travis: set known hosts using travis config преди 9 години
.gitignore 01a67b6c66 gitignore: more cleanup преди 9 години
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bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central преди 9 години
build.gradle b2a57e130a travis: set known hosts using travis config преди 9 години
common-android-app.gradle 6dfd59ea73 android-examples: use correct maven group преди 9 години
common.gradle fafccdf15e pom: fix incorrect inception year преди 9 години
gradle.properties fafccdf15e pom: fix incorrect inception year преди 9 години
gradlew a7b20629e7 build: update to gradle 2.13 преди 9 години
gradlew.bat a7b20629e7 build: update to gradle 2.13 преди 9 години
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview преди 10 години
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local.properties bea1601994 jme3-android-examples: add project for android examples преди 10 години
settings.gradle eea4d54be7 removed sdks compilation form the engine compilation преди 9 години
version.gradle 652358038d version: treat this branch as trunk преди 9 години

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!