sgold bff90dc9ee Bugfix: issue #631 (MeshCollisionShape constructor requires a triangle mesh) in trunk il y a 11 ans
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lib 36235521b8 Switches to JOGL 2.1.4 (build 1198) il y a 12 ans
nbproject 3fbad71595 * Update to Bullet 2.82 il y a 12 ans
src bff90dc9ee Bugfix: issue #631 (MeshCollisionShape constructor requires a triangle mesh) in trunk il y a 11 ans
test 9b8060bac2 first set of tests for the Geometry. There's 18 tests in total, covering roughly 40% of the total number of methods in the geometry class. il y a 12 ans
test-data 910e12fbab new alphamaps for terrain test data il y a 11 ans
MANIFEST.MF 9e53abbb7a move jme3 to trunk il y a 15 ans
TestChooser.exe 9e53abbb7a move jme3 to trunk il y a 15 ans
build.xml b638dff880 - include effects package when building blender importer il y a 12 ans
bullet-native-build.txt 2abf8218be * Fix 64 bit native bullet compile on windows. 64 bit build requires using mingw-w64 instead of mingw32. Also if mingw-w64 is used, both 32 bit and 64 bit are supported. il y a 12 ans
master-application.jnlp ba365cf8f3 - cleanup build process il y a 14 ans
mountains.zip 07e096ae71 Fix: the new way to add physics to terrainGrid is to use the listener interface, see updated tests il y a 14 ans
preview-application.html 9e53abbb7a move jme3 to trunk il y a 15 ans
quake3level.zip 9e53abbb7a move jme3 to trunk il y a 15 ans
town.zip 940232406e * Fixed town.zip by getting it from googlecode downloads il y a 14 ans
wildhouse.zip 9e53abbb7a move jme3 to trunk il y a 15 ans