A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Paul Speed c23f28b51c Modified Line to keep its own start/end instances. This is less of a surprise if vor 5 Jahren
.github 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. vor 5 Jahren
gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 vor 7 Jahren
jme3-android d935347bde Android buffer allocator implementation (#1214) vor 5 Jahren
jme3-android-examples 663c9776e8 Android openGL ES 3 support (#1147) vor 5 Jahren
jme3-android-native 88e9c8482c Store prebuild libraries outside the source folder, download prebuilt libraries from bintray vor 6 Jahren
jme3-blender 80aed88f82 fix for NPE when being called from CombinedTexture with null baseImage (#1146) vor 6 Jahren
jme3-bullet 0425c61dd4 fix for issue #1178 (BulletAppState violates AppState contract) (#1187) vor 6 Jahren
jme3-bullet-native 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). vor 5 Jahren
jme3-bullet-native-android 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). vor 5 Jahren
jme3-core c23f28b51c Modified Line to keep its own start/end instances. This is less of a surprise if vor 5 Jahren
jme3-desktop 3e89cd1377 define 2 new Platform values for Linux ARM, register BulletJme lib paths (#1182) vor 6 Jahren
jme3-effects 663c9776e8 Android openGL ES 3 support (#1147) vor 5 Jahren
jme3-examples 663c9776e8 Android openGL ES 3 support (#1147) vor 5 Jahren
jme3-ios dae85e1598 Removed unused imports. (#1020) vor 6 Jahren
jme3-jbullet 23759820e5 fix GImpact scaling in jme3-jbullet: issue #1120 vor 6 Jahren
jme3-jogg 826908b042 correct more grammar/spelling errors in comments vor 7 Jahren
jme3-jogl dae85e1598 Removed unused imports. (#1020) vor 6 Jahren
jme3-lwjgl 930090dfa0 #1097-Fixed inconsistent OpenGL version constants (#1099) vor 6 Jahren
jme3-lwjgl3 981aa1d181 Bump LWJGL3 version to '3.2.3' vor 6 Jahren
jme3-networking f312608725 Fixed ClassCastException in RMI implementation. (#1195) vor 6 Jahren
jme3-niftygui 194ae883c5 fix for issue #99 (pr #1082) vor 6 Jahren
jme3-plugins 5eaf653de9 address issue #1119 (serialization with protected/private constructor) (#1181) vor 6 Jahren
jme3-terrain b1db497a00 Fix issue #1197: ClassCastException in LODGeomap.createMesh() (#1198) vor 6 Jahren
jme3-testdata 663c9776e8 Android openGL ES 3 support (#1147) vor 5 Jahren
jme3-vr 621a4ab6a9 Bump LWJGL3 version to '3.2.3' on jme3-vr as well vor 6 Jahren
lib 663c9776e8 Android openGL ES 3 support (#1147) vor 5 Jahren
.gitignore 88e9c8482c Store prebuild libraries outside the source folder, download prebuilt libraries from bintray vor 6 Jahren
.nb-gradle-properties f33fb69803 Add default license for new files vor 10 Jahren
CONTRIBUTING.md 7a4e881bc6 Adding link to project tab. (#1170) vor 6 Jahren
README.md 69ef8efcce Github Actions vor 6 Jahren
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central vor 9 Jahren
build.gradle 663c9776e8 Android openGL ES 3 support (#1147) vor 5 Jahren
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. vor 5 Jahren
common.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. vor 5 Jahren
gradle.properties 37bb494709 Fixing the default versioning to be compatible with continued development. vor 5 Jahren
gradlew 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 vor 7 Jahren
gradlew.bat 9c0b977154 upgrade to gradle 4.1 vor 7 Jahren
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local.properties bea1601994 jme3-android-examples: add project for android examples vor 10 Jahren
natives-snapshot.properties e304c5bb6d [skip ci] update natives snapshot vor 5 Jahren
settings.gradle 59d41c865b First jme3-vr commit vor 8 Jahren
version.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. vor 5 Jahren

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.4 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!