A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold c390e98120 gradle.properties: ready for 3.2.2-beta1 build 6 rokov pred
gradle 3b43907301 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 6 rokov pred
jme3-android e6b23342fb correct more grammar/spelling errors in comments 6 rokov pred
jme3-android-examples 8b70b64505 comment corrections: mostly spelling and grammar 6 rokov pred
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jme3-bullet e63a6255cd fix for JME issue #887 (debug mesh ignores scaling) 6 rokov pred
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jme3-core 5068f1980d Fixes #961 - Remove unused + deprecated Exception 6 rokov pred
jme3-desktop 8558dcb44a Added a (hacky) fix for a Java Swing/AWT + GLFW interaction issue… (#968) 6 rokov pred
jme3-effects e6b23342fb correct more grammar/spelling errors in comments 6 rokov pred
jme3-examples af6fa847ac fix part B of issue #632 6 rokov pred
jme3-ios 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) 8 rokov pred
jme3-jbullet 1c5373876e resolve issue #916 6 rokov pred
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jme3-lwjgl3 8ed4c222df The mouse pos should be initialized always 6 rokov pred
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jme3-niftygui c09014dd1d correct 2 more typographical errors in comments 6 rokov pred
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jme3-terrain e6b23342fb correct more grammar/spelling errors in comments 6 rokov pred
jme3-testdata 12004217d1 Ao map now only attenuates indirect lighting in PBR shader 7 rokov pred
jme3-vr e6b23342fb correct more grammar/spelling errors in comments 6 rokov pred
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 rokov pred
private 17d7134e2d bullet: enable upload for linux/mac 8 rokov pred
.gitignore b5cb4c0c13 upgrade native Bullet to v2.87, which should fix issue #877 6 rokov pred
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CONTRIBUTING.md b2606d396e Added link to the wiki readme. 6 rokov pred
README.md 35978f9c38 Version 3.1.0 is now stable, both for the SDK and the Engine itself. 8 rokov pred
appveyor.yml 0090e3e279 copy YML from master in the hope of restarting CI 6 rokov pred
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 rokov pred
build.gradle 3b43907301 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 6 rokov pred
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gradle.properties c390e98120 gradle.properties: ready for 3.2.2-beta1 build 6 rokov pred
gradlew 3b43907301 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 6 rokov pred
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javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 rokov pred
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local.properties bea1601994 jme3-android-examples: add project for android examples 10 rokov pred
settings.gradle 59d41c865b First jme3-vr commit 8 rokov pred
version.gradle 4f53351f76 version: fix small mistake 8 rokov pred

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.1.0 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.1.x updates until the major 3.2 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!