A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

empirephoenix c6f1da0602 Merge pull request #684 from JavaSaBr/fix_lwjgl_buffer 8 years ago
gradle f895d8815c build: upgrade to gradle 3.2.1 8 years ago
jme3-android 6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. 8 years ago
jme3-android-examples 898079eded Android-Examples: update doc 9 years ago
jme3-android-native 8899bec0cb Update native libraries 9 years ago
jme3-blender 0e340416fd fixed a problem with converting blend file when there are unsupported textures. 8 years ago
jme3-bullet bfbb0d61ea Merge pull request #498 from TripleSnail/master 8 years ago
jme3-bullet-native f376ebb5c0 [ci skip] bullet: update windows natives 8 years ago
jme3-bullet-native-android 3cdb7fd928 bullet-native: move generate headers task 8 years ago
jme3-core 6ed4abf29e ShaderNodes: changed the way condition are used for variable declaration. 8 years ago
jme3-desktop 6479a7cdf8 Add locale translation for zh_CN 8 years ago
jme3-effects 2ff0bf5f75 fixing documentation link 8 years ago
jme3-examples b56c9c79fc Merge pull request #679 from stephengold/master 8 years ago
jme3-ios 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios 8 years ago
jme3-jbullet bfbb0d61ea Merge pull request #498 from TripleSnail/master 8 years ago
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios 8 years ago
jme3-lwjgl 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios 8 years ago
jme3-lwjgl3 51876d6ada to prev. 8 years ago
jme3-networking 4b78f099ca Broke out the Serializer's static initializer into a separate initialize() 8 years ago
jme3-niftygui 6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. 8 years ago
jme3-plugins 4663258904 Merge pull request #535 from papaspace/custom-blend-func 8 years ago
jme3-terrain 78a3e2408e Merge pull request #622 from JavaSaBr/fix_memory_cost_on_terrain_changes 8 years ago
jme3-testdata 0ec2263ae9 Merged master into PBR and migrated to TechniqueDefLogic 9 years ago
jme3-vr 16b4dade2d Removing more static references. 8 years ago
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 years ago
private 17d7134e2d bullet: enable upload for linux/mac 8 years ago
.gitignore 888b66892d Ignoring .gitignore files 8 years ago
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.travis.yml 17d7134e2d bullet: enable upload for linux/mac 8 years ago
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 years ago
README.md 35978f9c38 Version 3.1.0 is now stable, both for the SDK and the Engine itself. 8 years ago
appveyor.yml 47c2396093 travis/appveyor: final test for auto-building 8 years ago
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 years ago
build.gradle f895d8815c build: upgrade to gradle 3.2.1 8 years ago
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 years ago
common.gradle 73cb4f85ad remove SSH based maven publishing 8 years ago
gradle.properties cdb8200cfe build: don't build natives by default 8 years ago
gradlew 5d2cee0187 build: update to gradle 2.13 9 years ago
gradlew.bat 5d2cee0187 build: update to gradle 2.13 9 years ago
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 years ago
license.txt f33fb69803 Add default license for new files 10 years ago
local.properties bea1601994 jme3-android-examples: add project for android examples 10 years ago
settings.gradle 59d41c865b First jme3-vr commit 8 years ago
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README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.1.0 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.1.x updates until the major 3.2 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!