A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

empirephoenix c6f1da0602 Merge pull request #684 from JavaSaBr/fix_lwjgl_buffer 8 anni fa
gradle f895d8815c build: upgrade to gradle 3.2.1 8 anni fa
jme3-android 6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. 8 anni fa
jme3-android-examples 898079eded Android-Examples: update doc 9 anni fa
jme3-android-native 8899bec0cb Update native libraries 9 anni fa
jme3-blender 0e340416fd fixed a problem with converting blend file when there are unsupported textures. 8 anni fa
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jme3-bullet-native f376ebb5c0 [ci skip] bullet: update windows natives 8 anni fa
jme3-bullet-native-android 3cdb7fd928 bullet-native: move generate headers task 8 anni fa
jme3-core 6ed4abf29e ShaderNodes: changed the way condition are used for variable declaration. 8 anni fa
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jme3-ios 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios 8 anni fa
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jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 anni fa
jme3-jogl 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios 8 anni fa
jme3-lwjgl 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios 8 anni fa
jme3-lwjgl3 51876d6ada to prev. 8 anni fa
jme3-networking 4b78f099ca Broke out the Serializer's static initializer into a separate initialize() 8 anni fa
jme3-niftygui 6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. 8 anni fa
jme3-plugins 4663258904 Merge pull request #535 from papaspace/custom-blend-func 8 anni fa
jme3-terrain 78a3e2408e Merge pull request #622 from JavaSaBr/fix_memory_cost_on_terrain_changes 8 anni fa
jme3-testdata 0ec2263ae9 Merged master into PBR and migrated to TechniqueDefLogic 9 anni fa
jme3-vr 16b4dade2d Removing more static references. 8 anni fa
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 anni fa
private 17d7134e2d bullet: enable upload for linux/mac 8 anni fa
.gitignore 888b66892d Ignoring .gitignore files 8 anni fa
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CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 anni fa
README.md 35978f9c38 Version 3.1.0 is now stable, both for the SDK and the Engine itself. 8 anni fa
appveyor.yml 47c2396093 travis/appveyor: final test for auto-building 8 anni fa
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 anni fa
build.gradle f895d8815c build: upgrade to gradle 3.2.1 8 anni fa
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 anni fa
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local.properties bea1601994 jme3-android-examples: add project for android examples 10 anni fa
settings.gradle 59d41c865b First jme3-vr commit 8 anni fa
version.gradle 4f53351f76 version: fix small mistake 8 anni fa

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.1.0 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.1.x updates until the major 3.2 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!