A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

jmekaelthas c7dc73e85f Bugfix: fixed incorrect faces' triangulation. 9 vuotta sitten
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 10 vuotta sitten
jme3-android dc0bcb5d13 Resolves #378, adding support for detecting ARMv8 on Android. 9 vuotta sitten
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency 10 vuotta sitten
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 vuotta sitten
jme3-blender c7dc73e85f Bugfix: fixed incorrect faces' triangulation. 9 vuotta sitten
jme3-bullet e776967c23 Reverted Changes and fixed it the way it was done in CapsuleCollissionShape (See Commit f836b26) 9 vuotta sitten
jme3-bullet-native 3412c0cf2b Merge pull request #361 from Dokthar/bullet_RigidBody 10 vuotta sitten
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 vuotta sitten
jme3-core a0261e78fb Added meaningful messages to the exceptions. 9 vuotta sitten
jme3-desktop 2ca55c8b3a LWJGL3 improvements 9 vuotta sitten
jme3-effects 109c5e80cf Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader. 10 vuotta sitten
jme3-examples 25b9691e32 Added support for toggling lights on and off via Light.setEnabled(boolean). This implements #393 9 vuotta sitten
jme3-ios b35c5e9820 Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader 10 vuotta sitten
jme3-jbullet be692a2ceb Reverted changes to build script regarding bullet libs. 10 vuotta sitten
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 vuotta sitten
jme3-jogl 2ca55c8b3a LWJGL3 improvements 9 vuotta sitten
jme3-lwjgl 7bf4949e83 Revert native loading changes 9 vuotta sitten
jme3-lwjgl3 2ca55c8b3a LWJGL3 improvements 9 vuotta sitten
jme3-networking c6768dc724 Added some additional finest logging. 9 vuotta sitten
jme3-niftygui 62eede87b3 niftygui build: add niftygui repository reference to pom 10 vuotta sitten
jme3-plugins b4baaadc79 JmeExporter: remove useless return 10 vuotta sitten
jme3-terrain 068047200e Threads: standardize names. Make sure they all start with "jME3". 10 vuotta sitten
jme3-testdata 6d3377a2a8 Fixed Parallax without normal map in lighting.j3md 10 vuotta sitten
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 vuotta sitten
private e5b3646fe4 build: upload maven snapshots to updates server 10 vuotta sitten
sdk 022899c199 Changed the way texture previews are done in the SDK. 9 vuotta sitten
.gitignore 40177c1524 Added jme3-lwjgl3/build/ to the gitignore file.... again.. 9 vuotta sitten
.nb-gradle-properties f33fb69803 Add default license for new files 10 vuotta sitten
.travis.yml e552fb1101 travis-ci: don't try to decrypt updates key for PRs 10 vuotta sitten
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 vuotta sitten
README.md a4e1aa450d README: Add build status image 10 vuotta sitten
build.gradle e5b3646fe4 build: upload maven snapshots to updates server 10 vuotta sitten
common-android-app.gradle bea1601994 jme3-android-examples: add project for android examples 10 vuotta sitten
common.gradle b84bd0d120 Merge remote-tracking branch 'upstream/master' into issue295 10 vuotta sitten
gradle.properties a97048a4f3 sdk build: use "nbm revision" to allow upgrades between tagged releases 10 vuotta sitten
gradlew fbea47e407 add gradle wrapper 11 vuotta sitten
gradlew.bat fbea47e407 add gradle wrapper 11 vuotta sitten
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 vuotta sitten
license.txt f33fb69803 Add default license for new files 10 vuotta sitten
local.properties bea1601994 jme3-android-examples: add project for android examples 10 vuotta sitten
settings.gradle 9ba90251d6 Merge remote-tracking branch 'upstream/master' 10 vuotta sitten
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README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!