A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Kirill Vainer c872cb2fdb Merge pull request #555 from JavaSaBr/master-original 9 éve
gradle 5d2cee0187 build: update to gradle 2.13 9 éve
jme3-android fbf2dd4497 Merge pull request #494 from shamanDevel/OpenCL 9 éve
jme3-android-examples 898079eded Android-Examples: update doc 9 éve
jme3-android-native 8899bec0cb Update native libraries 9 éve
jme3-blender 93080f506a Bugfix: fixed a bug that caused some models to be half-transparent when 9 éve
jme3-bullet e4840e2e9f Merge pull request #512 from riccardobl/pr200616 9 éve
jme3-bullet-native 46891b32c6 Merge pull request #510 from bertleft/master 9 éve
jme3-bullet-native-android 5be0edfd31 Update native bullet libraries for Android 9 éve
jme3-core c872cb2fdb Merge pull request #555 from JavaSaBr/master-original 9 éve
jme3-desktop eaa9858b18 - Replaced console outputs by the standard java logging concept and removed obsolete Sysout-Calls. 9 éve
jme3-effects e89e0e7c12 Added a way to approximate the normals for the SSAO filter instead of rendering an additional geometry pass. 9 éve
jme3-examples 85c119c132 Changed the way IBL is switched on and off in the PBR shader and in the technique def logic because the old way was causing some issues on mac... for some unknown reason. 9 éve
jme3-ios 0262b72258 Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe 9 éve
jme3-jbullet 56558841e7 CylinderCollisionShape: don't print warning if scale = 1,1,1 9 éve
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 éve
jme3-jogl 4f41a28a8c Merge pull request #527 from shamanDevel/OpenCL2 9 éve
jme3-lwjgl f2384c8063 Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created 9 éve
jme3-lwjgl3 46db6d95f8 Added getter method for the device associated with a command queue 9 éve
jme3-networking c6768dc724 Added some additional finest logging. 9 éve
jme3-niftygui b01d356ee4 niftygui: add nifty repository to POM 9 éve
jme3-plugins 2c1fd47a67 Merge pull request #477 from riccardobl/fix_topic35663_issue 9 éve
jme3-terrain 37f8ee91af more deprecation cleanup 9 éve
jme3-testdata 0ec2263ae9 Merged master into PBR and migrated to TechniqueDefLogic 9 éve
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 éve
private f4f65620ec travis: set known hosts using travis config 9 éve
sdk 330f018eff Merge branch 'master' into PBRisComing 9 éve
.gitignore e5747c2faa Update bullet to 2.83.7 9 éve
.nb-gradle-properties f33fb69803 Add default license for new files 10 éve
.travis.yml f4f65620ec travis: set known hosts using travis config 9 éve
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 éve
README.md 0f1f1e6bc7 fix readme links 9 éve
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 éve
build.gradle e5c6673df1 Update Android Plugin for Gradle to version 2.1.0. 9 éve
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 éve
common.gradle b01d356ee4 niftygui: add nifty repository to POM 9 éve
gradle.properties 2958fc53d7 Disable buildNativeProjects 9 éve
gradlew 5d2cee0187 build: update to gradle 2.13 9 éve
gradlew.bat 5d2cee0187 build: update to gradle 2.13 9 éve
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 éve
license.txt f33fb69803 Add default license for new files 10 éve
local.properties bea1601994 jme3-android-examples: add project for android examples 10 éve
settings.gradle eea4d54be7 removed sdks compilation form the engine compilation 9 éve
version.gradle 3d8cbda240 version: fix tag parsing issues 9 éve

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!